Difference between revisions of "Salvage Module"
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{{infobox block/Salvage_Module}} | {{infobox block/Salvage_Module}} | ||
− | ''' | + | '''Salvage Modules''' are the emitter modules for [[Salvage Computer|Salvage]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power. |
==Item Description== | ==Item Description== |
Revision as of 07:42, 12 November 2016
Salvage Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 24 |
Salvage Modules are the emitter modules for Salvage systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.
Item Description
"The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing R on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources."
Production
Production Info | |||||
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Produced in a | Basic Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x25 |
Salvage Module | x1 |
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Crystal Composite | x25 |
Usage
- Main article: Salvage Computer
Primary Computer |
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Salvage Computer |
Place down and on an entity and connect it to its associated computer.