Difference between revisions of "Template:Blockbox"

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(Created page with "{{blockboxlayout |title = {{ib|{{{1}}}|name}} |bodystyle = width: 21.5em; padding: 0em; |above = {{{name|{{PAGENAME}}}}} |abovestyle = font-size: large; p...")
 
m (create first block template for database)
Line 1: Line 1:
 
{{blockboxlayout
 
{{blockboxlayout
|title         =  {{ib|{{{1}}}|name}}
+
|bodystyle    = width: 23em; text-align: left; font-size: 88%; line-height: 1.5em; float: right;
|bodystyle    = width: 21.5em; padding: 0em;
+
|titlestyle      = font-size: 125%; font-weight: bold;
|above        = {{{name|{{PAGENAME}}}}}
+
|abovestyle  = text-align: center; font-size: 125%; font-weight: bold; padding: 5px;
|abovestyle  = font-size: large; padding:5px;
+
|headerstyle = text-align: center; padding: 0em; height: 1.8em;
|image       = [[File:{{ib|{{{1}}}|link}}.png|150px]]
+
|labelstyle    = font-weight: bold; vertical-align: top; padding: 0.1em 0.5em;
|imagestyle   =  
+
|datastyle      = text-align: center; padding: 0.1em 0.5em;
|caption     =  
+
|title               {{{{{ib|{{{1}}}|name}}|{{ib|{{{1}}}|link}}}
|captionstyle =  
+
|above            =
|headerstyle  = padding: 0em; height: 1.8em;
+
|image           = [[File:{{ib|{{{1}}}|link}}.png|150px|link={{ib|{{{1}}}|link}}]]
|labelstyle  = padding: 0.1em 0.5em;
+
|imagestyle =  
|datastyle    = padding: 0.1em 0.5em;
+
|caption       =  
 +
|captionstyle=  
 
|label1  = Hit Points
 
|label1  = Hit Points
 
|data1    ={{ib|{{{1}}}|hp}}
 
|data1    ={{ib|{{{1}}}|hp}}

Revision as of 18:54, 5 May 2018

{{blockboxlayout |bodystyle = width: 23em; text-align: left; font-size: 88%; line-height: 1.5em; float: right; |titlestyle = font-size: 125%; font-weight: bold; |abovestyle = text-align: center; font-size: 125%; font-weight: bold; padding: 5px; |headerstyle = text-align: center; padding: 0em; height: 1.8em; |labelstyle = font-weight: bold; vertical-align: top; padding: 0.1em 0.5em; |datastyle = text-align: center; padding: 0.1em 0.5em; |title = {{{|} |above = |image = 150px |imagestyle = |caption = |captionstyle= |label1 = Hit Points |data1 =Unknow hp : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label2 = Armor |data2 = Unknow armor : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label3 = Armor HP |data3 = Unknow ahp : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label4 = Structure HP |data4 = Unknow shp : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label5 = Mass |data5 = Unknow mass : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label6 = Luminosity |data6 = Unknow light : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb |label7 = ID |data7 = Unknow id : link, Id, Factory, Animated, Armor, Ahp, Shp, Transparency, InShop, ReactorHp, Mass, Hp, Heat, Kinetic,EM, cat, cat2, cat3, cat4, Placable, BlockStyle, Light, Depreciated, LightColor, Item(table), CtrlBy(table), Ctrling(table), Shop(InShop+Price), Price, Desc, BlockResourceType, FactoryBakeTime, Chamber(table), Volume, InRecipe, MainCtrl, SupportCtrl, EffectCtrl, ExpAbsorb }}Template:Documentation