Difference between revisions of "Trigger (Area)"
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+ | {{infobox block/Trigger_(Area)}} | ||
− | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 1 Block-Armor: <?> This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. | |
− | This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. | ||
{{production/Trigger_(Area)}} | {{production/Trigger_(Area)}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Latest revision as of 01:52, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Trigger (Area) | |
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Hit Points | 1 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 411 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 1 Block-Armor: <?> This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Trigger (Area) | x1 |
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Crystal Composite | x2 |