Difference between revisions of "Jump Inhibitor Module"

From StarMade Wiki
(Bot created)
Line 2: Line 2:
 
{{infobox block/Jump_Inhibitor_Module}}
 
{{infobox block/Jump_Inhibitor_Module}}
  
The Jump Inhibitor modules work in conjunction with the [[Jump Inhibitor Computer]].
+
Mass: 0.1  System-HP for Structure: 0  Block-HP: 100  Block-Armor: <?>  Jump inhibitor module.  
 
 
This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor.
 
 
 
  
 
{{production/Jump_Inhibitor_Module}}
 
{{production/Jump_Inhibitor_Module}}
 
===History===
 
http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools
 
  
 
[[Category:General]] [[Category:Element]]
 
[[Category:General]] [[Category:Element]]

Revision as of 03:27, 6 May 2018

Jump Inhibitor Module
Jump Inhibitor Module.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)682

Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> Jump inhibitor module.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Crystal Composite
x100
Crystal Composite.png Jump Inhibitor Module
x1
Jump Inhibitor Module.png
Mattise Capsule
x50
Mattise Capsule.png