Difference between revisions of "Inner Ship Remote"
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{{infobox block/Inner_Ship_Remote}} | {{infobox block/Inner_Ship_Remote}} | ||
− | This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. |
{{production/Inner_Ship_Remote}} | {{production/Inner_Ship_Remote}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Revision as of 03:32, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Inner Ship Remote | |
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Hit Points | 15 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 670 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Inner Ship Remote | x1 |
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Crystal Composite | x2 |