Difference between revisions of "Missile Computer"

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{{Stub}}
 
 
{{infobox block/Missile_Computer}}
 
{{infobox block/Missile_Computer}}
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'''Missile Computers''' are the main terminals for missile weapon systems. This system fires a dumb fire missile that can deal damage to multiple blocks at once. Connecting this computer to another weapon computer will grant a special slaving ability: more projectiles per activation.
  
Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons
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==Item Description==
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"The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
+
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
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you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press Activate Key to get in/out of the Computer.
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Press R to get in/out of the Computer."
  
 
{{production/Missile_Computer}}
 
{{production/Missile_Computer}}
 
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==Usage==
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{{main|Weapon Systems}}
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{|class="wikitable" style="float:right; margin-left: 10px;"
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!colspan="3"|Weapon Stats
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|-
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!Stat !! Value Per Module !! Value
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|-
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|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" width="80px"| +300
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|-
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|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 15<span style="color: grey">.00</span>
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|-
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|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
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|-
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|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 124
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|-
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|Blast Radius <span style="color: grey"><small> (In Blocks)</small></span>||style="text-align:center;"|-||style="text-align:center;"| 12
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|-
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|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1.6
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|-
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|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +1500<span style="color: grey">.00</span>
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|}
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{| class="wikitable"
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!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
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|-
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!colspan="2" style="text-align:center;"| [[Missile Tube]]
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|-
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|colspan="2" style="text-align:center;"|[[File:Missile Tube.png|link=Missile Tube| 150px]]
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|-
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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|-
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|colspan="2" style="text-align:center;" height="40px"| ''Single Dumb Fire Missile''
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|-
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!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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|-
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!Slaving Effect!! Innate Effect
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|-
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|style="text-align:center;" height="40px"| ''Fire Multiple <br/>Projectiles'' ||style="text-align:center;"| N/A
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|-
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!colspan="2" style="text-align:center;"| Unique Property
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|-
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|colspan="2" style="text-align:center;" height="40px"| ''Missiles can be shot down with [[Cannon Computer|cannons]]''
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|}
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Revision as of 11:07, 6 May 2018

Missile Computer
Missile Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)38

Missile Computers are the main terminals for missile weapon systems. This system fires a dumb fire missile that can deal damage to multiple blocks at once. Connecting this computer to another weapon computer will grant a special slaving ability: more projectiles per activation.

Item Description

"The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Threns Capsule
x500
Threns Capsule.png Missile Computer
x1
Missile Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +300
Reload (In Seconds) - 15.00
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 124
Blast Radius (In Blocks) - 12
Range (In Sector Lengths) - 1.6
Power Consumption (Per Activation) Increases +1500.00
Primary Module
Missile Tube
Missile Tube.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Single Dumb Fire Missile
System Properties
Slaving Effect Innate Effect
Fire Multiple
Projectiles
N/A
Unique Property
Missiles can be shot down with cannons