Community Terminology
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There are several terms used by community members to refer to systems other than those provided directly to the player by the game.
Overview
Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be seperated into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely refering to unintended emergent technologies or 'tech'
Basic terms
- AMS: Shorthand for "Anti-Missile System". Almost exclusively refers to small turrets designed to shoot down missiles using the "Missiles" targeting option in the BOBBY AI Module.
- PD: Shorthand for "Point Defense". This term is frequently used interchangeably with "AMS", however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.
- Drone: Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.
- Torpedo: Physical projectile composed of blocks that damage their target using warhead blocks. Also known as 'Torps'.
- Kilonaught: A ship more than 1km in any dimension. This generally only applies to appropriately scaled ships, so a 1x1x1000 stick-ship is not a kilonaught.
- Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as "System Bricks". While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.
- Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.
Specific terms
- Docked reactor: Additonal docked entities that provide power or shields to the main ship via supply beams; these no longer work
- Inline reactor: Similiar to docked reactors however they function by having the entity being supplied docked directly to the reactor allowing it to draw power without the use of supply beams, these are frequently used to power turrets on large ships.
- Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other, this allows the composite beam to do damage far more quickly than a conventional beam weapon.
- Chain drive: A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.
- Missile drill: An array of dumbfire missiles fired in rapid succesion (possibly continuously) in order to do massive damage to a concentrated area at short range.
- Pulse lance: A melee weapon utiliing trigger areas to activate a damage pulse when it come into contact with a surface
- Autocannon: Also known as an 'autogun' these are fixed (non rotating) turrets that fire in a 30 degree arc.