Missile Systems

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A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.

System types

  • Missile (independent): fires a dumb-moving missile. It travels in a straight line.

^ Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.

  • Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability tolock onto any target instantly without waiting. This makes lock-on missile turrets a useful option.
  • Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.