Sensor
This page is currently a stub. Please help us out by expanding it. |
Sensor | |
---|---|
Hit Points | 15 |
Armor | 0.0% |
Mass | 0.01 |
Luminosity | none |
Data Value (ID) | 980 |
Sensors are logic activator blocks that can are designed to output logic signals based on the condition of the system it is commanded to check. It needs to receive a logic signal in order to run a check to see if the conditions are right for its to output a logic signal.
Item Description
"The sensor blocks is used to check the condition of a linked system. It requires a touching activation block which will be used as output. It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.
Link the sensor to any of these blocks: - power reactors - power auxiliaries - shields - doors/force fields - radar jammer - cloaker - jump drive - cargo
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Sensor | x1 |
||
Crystal Composite | x2 |