All commands are executed by typing a forward slash / in the chat window, followed by the command.
To use the auto-complete feature, type a slash / and press TAB to list all commands that are available to you. Pressing TAB after you have typed part a command will list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.
Console Commands
Command |
Sample |
Parameters |
Description
|
give |
/give schema Power 100 |
PlayerName(String), ElementName(String), Count(Integer) |
Gives player elements by name.
|
giveid |
/giveid Schema 2 100 |
PlayerName(String), ElementName(String), Count(Integer) |
Gives player elements by ID.
|
give_credits |
/give_credits Schema 10000 |
PlayerName(String), Count(Integer) |
Gives player credits.
|
give_all_items |
/give_all_items Schema 100 |
PlayerName(String), Count(Integer) |
Adds every item for a player.
|
give_category_items |
/give_category_items Schema 20 100 |
PlayerName(string), Count(Integer), Terrain/Ship/Station(String) |
Adds all items from a category for a player.
|
save |
/save myNewShip |
CatalogName(String) |
Saves the currently entered/selected object in the catalog.
|
list_ships |
/list_ships |
- |
Lists the current ship catalog.
|
load |
/load mySavedShip myIngameShip |
CatalogName(String), ShipName(String) |
Loads the object and places it in the nearest available spot.
|
set_spawn |
/set_spawn |
- |
Sets the spawnpoint for this player to the current position.
|
jump |
/jump |
- |
Jump to an object in the line of sight if possible.
|
daytime |
/daytime 12 |
TimeInHours(Integer) |
Sets the time of day in hours.
|
search |
/search myLostShipName |
Ship/StationName(String) |
Displays the sector of a ship/station by that name.
|
teleport_self_home |
/teleport_self_home |
- |
Teleports the currently controlled entity to the players spawnpoint.
|
start_ship_AI |
/start_ship_ai-1 |
FactionID(Integer) |
Will make current ship into an AI for a faction.
|
stop_ship_AI |
/stop_ship_ai |
- |
Stops current ship from acting like an AI.
|
shop_restock |
/shop_restock |
- |
Restocks the selected shop with items.
|
spawn_item |
/spawn_item Power 100 |
BlockName(String), Count(Integer) |
Spawn an item in front of you.
|
change_sector |
/change_sector 2 2 2 |
X(Integer), Y(Integer), Z(Integer) |
Teleports the current player to another sector.
|
destroy_entity |
/destroy_entity |
- |
Destroys the selected entity.
|
destroy_entity_dock |
/destroy_entity_dock |
- |
Destroys the selected entity and all docked children entities.
|
spawn_mobs |
/spawn_mobs mySavedShip -1 3 |
CatalogName(String), FactionID(Integer), Count(Integer) |
Spawn AI from catalog with factionID in random places around you.
|
spawn_mobs_line |
/spawn_mobs_line mySavedShip -1 3 |
CatalogName(String), FactionID(Integer), Count(Integer) |
Spawn AI from catalog with factionID at the point you are looking at.
|
initiate_wave |
/initiate_wave 5 20 |
Level(Integer), Seconds(Integer) |
Initiates an enemy wave.
|
Administrator Commands
Command |
Sample |
Parameters |
Description
|
kick |
/kick Schema |
PlayerName(String) |
Kicks this player from the server.
|
kill_character |
/kill_character Schema |
PlayerName(String) |
Kills the entity with that name.
|
last_changed |
/last_changed |
- |
Shows the unique ID of the players that spawned and/or last modified the selected structure.
|
ban_name |
/ban_name Schema |
PlayerName(String) |
Bans this player name from the server.
|
ban_ip |
/ban_ip 133.713.371.337 |
PlayerIP(String) |
Bans this player IP from the server.
|
list_banned_name |
/list_banned_name |
- |
Lists all banned player names.
|
list_banned_ip |
/list_banned_ip |
- |
Lists all banned player IP's.
|
unban_name |
/unban_name Schema |
PlayerName(String) |
Unbans this player name on the server.
|
unban_ip |
/unban_ip 133.713.371.337 |
PlayerIP(String) |
Unbans this player IP on the server.
|
teleport_to |
/teleport_to Schema 0.0 1.0 3.5 |
PlayerName(String), X(Float), Y(Float), Z(Float) |
Teleports the currently controlled entity.
|
teleport_self_to |
/teleport_self_to 0.0 1.0 3.5 |
X(Float), Y(Float), Z(Float) |
Teleports the currently controlled entity.
|
change_sector_for |
/change_sector_for Schema 2 3 4 |
Player(Integer), X(Integer), Y(Integer), Z(Integer) |
Teleports any player to another sector.
|
tp_to |
/tp_to Schema |
PlayerName(String) |
Warp to player's position.
|
tp |
/tp Schema |
PlayerName(String) |
Warp a player to your position.
|
add_admin |
/add_admin Schema |
PlayerName(String) |
Gives admin rights to this player.
|
list_admins |
/list_admins |
- |
Lists all players with admin rights.
|
remove_admin |
/remove_admin Schema |
PlayerName(String) |
Removes admin rights from this player.
|
force_save |
/force_save |
- |
The server will save all data to disk.
|
shutdown |
/shutdown 120 |
TimeToShutdown(Integer) |
Shuts down the server after specified time (negative values will stop any ongoing countdown).
|
god_mode |
/god_mode schema true |
PlayerName(String), Enabled(Boolean) |
Enables/disables god mode for a player, making them invincible.
|
invisibility_mode |
/invisiblity_mode schema true |
PlayerName(String), Enabled(Boolean) |
Enables/disables invisibility mode for a player, making them invisible for other players.
|
Faction Commands
Command |
Sample |
Parameters |
Description
|
faction_create |
/faction_create myNewFaction lazers4all |
FactionName(String), Description(String) |
Creates a name with this name and description.
|
faction_edit |
/faction_edit 1001 myNewFaction lazers4all |
FactionID(Integer), FactionName(String), Description(String) |
Edits a faction.
|
faction_delete |
/faction_delete 1001 |
FactionID(Integer) |
Deletes this faction.
|
faction_list |
/faction_list |
- |
Lists all current the servers factions.
|
faction_join_id |
/faction_join_id Schema 1001 |
PlayerName(String), FactionID(Integer) |
Adds this player to the faction belonging to this ID.
|
faction_list_members |
/faction_list_members 1001 |
FactionID(Integer) |
Lists all members of this faction.
|
faction_set_id_member |
/faction_set_id_member Schema 1001 |
PlayerName(String), FactionID(Integer) |
Sets a player to a faction ID (Debugging tool, doesn't replace join!)
|
faction_mod_member |
/faction_mod_member Schema 1 |
PlayerName(String), Role(1-5)(Integer) |
Sets a player to a role within the faction.
|
faction_del_member |
/faction_del_member Schema 1 |
PlayerName(String), FactionID(Integer) |
Removes a player from the faction.
|
faction_mod_relation |
|
|
|
faction_reinstitute |
/faction_reinstitute |
- |
Adds ID's to players from faction members.
|
faction_check |
/faction_check |
- |
Checks sanity of factions (removes leftover/invalid factions).
|
Advanced Commands
Command |
Sample |
Parameters |
Description
|
debug_fsm_info |
/debug_fsm_info false |
true/false(boolean) |
Shows FSM state of objects (Debug Command: slows down network.)
|
repair_sector |
/repair_sector 2 3 4 |
X(Integer), Y(Integer), Z(Integer) |
Attempts to correct the registry of a sector.
|
restruct_aabb |
/restruct_aabb |
- |
Reconstructs the AABB's of all objects on the server.
|
sector_chmod |
/sector_chmod 10 12 15 10 10 |
SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) |
Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).
|
despawn_all |
/despawn_all MOB unused true |
ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) |
WARNING: this will delete the entites that start with the given pattern from the database!
|
despawn_sector |
/despawn_sector MOB_ unused true 2 2 2 |
ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) |
WARNING: this will delete the entites of a sector that start with the given pattern from the database!
|
populate_sector |
/populate_sector 2 2 2 |
X(Integer), Y(Integer), Z(Integer) |
WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!
|
debug_id |
/debug_id 1 |
ID(Integer) |
Sets the ID of an object to debug.
|
catalog_enemy_spawnable |
/catalog_enemy_spawnable mySavedShip |
CatalogName(String) |
Makes a catalog entry spawnable / not spawnable by enemies.
|
update_shop_prices |
/update_shop_prices |
- |
Updates the prices of all shops instantly.
|
refresh_server_msg |
/refresh_server_msg |
- |
Refreshes the server welcome message.
|
build_mode_shift_speed |
//build_mode_shift_speed 50 |
//build_mode_shift_speed (Integer) |
Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash "//" is necessary in order for this command to work).
|
orbital_cam_speed |
//orbital_cam_speed 0.5 |
//orbital_cam_speed (Integer) |
Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash "//" is necessary in order for this command to work).
|