Missile Computer

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Missile Computer
Missile Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)38

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press Activate Key to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Threns Capsule
x500
Threns Capsule.png Missile Computer
x1
Missile Computer.png
Crystal Composite
x500
Crystal Composite.png