Difference between revisions of "Cannon Computer"

From StarMade Wiki
(Game's default THRUST_SPEED_LIMIT=75 not 50, adjusting max speeds to reflect this.)
(Bot created)
Line 1: Line 1:
 +
{{Stub}}
 
{{infobox block/Cannon_Computer}}
 
{{infobox block/Cannon_Computer}}
'''Cannon Computers''' are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.
 
  
==Item Description==
+
Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons
"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons
 
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
+
To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
Line 17: Line 16:
 
you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press R to get in/out of the Computer."
+
Press Activate Key to get in/out of the Computer.
  
 
{{production/Cannon_Computer}}
 
{{production/Cannon_Computer}}
  
==Usage==
 
{{main|Weapon Systems}}
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="3"|Weapon Stats
 
|-
 
!Stat !! Value Per Module !! Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| +10
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 937.5
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +100<span style="color: grey">.00</span>
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>|| Below 1,000 Damage (<100 modules) <br/>+3 <span style="color: grey"><small> (at 200 Dmg)</small></span> <br/> +1 <span style="color: grey"><small> (every odd multiple of 100 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 100 Dmg)</small></span><br/>Above 1,000 Damage (>100 modules)<br/> +1 <span style="color: grey"><small> (every odd multiple of 1,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 1,000 Dmg)</small></span><br/>Above 10,000 Damage (>1,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 10,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 10,000 Dmg)</small></span><br/>Above 100,000 Damage (>10,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 100,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 100,000 Dmg)</small></span><br/>Above 1,000,000 Damage (>100,000 modules)<br/>+1 <span style="color: grey"><small> (every odd multiple of 1,000,000 Dmg)</small></span> <br/> +2 <span style="color: grey"><small> (every even multiple of 1,000,000 Dmg)</small></span>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Cannon Barrel]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
|-
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
 
|-
 
!Slaving Effect!! Innate Effect
 
|-
 
|style="text-align:center;" height="40px"| ''Increased <br/>Rate of Fire'' ||style="text-align:center;"| ''[[Punch-Through Effect Computer| Punch-Through]]''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|}
 
==Weapon Slaving==
 
 
===Machine Gun===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
|-
 
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: green">Decreases</span> || style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|0.1
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||colspan="2" style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Cannon Computer]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|}
 
===Shotgun===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
|-
 
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x0.4
 
|-
 
|Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|2<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1||style="text-align:center;"|10
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Missile Computer]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Missile Computer.png|link=Missile Computer| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Spread Fire Projectiles''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|}
 
===Sniper Rifle===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
|-
 
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|4<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 937.5||style="text-align:center;"|1875
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Damage Beam Computer]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Single Long-Range Projectile''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|}
 
===Siege Cannon===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="4"|Weapon Stats
 
|-
 
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|16<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|Projectile Speed<span style="color: grey"><small> (In Meters per Second)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 937.5
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Slaved Computer</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Damage Pulse Computer]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Damage Pulse Computer.png|link=Damage Pulse Computer| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Single Powerful Projectile''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|}
 
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Revision as of 04:08, 6 May 2018

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press Activate Key to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png