Cannon Computer

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Revision as of 22:55, 18 September 2016 by Crimson-Artist (talk | contribs) (added header, basic block info box, and stat table)

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.

Item Description

"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +10
Reload (In Seconds) - 1.00
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 625
Block Penetration Increases +3 (starts at 20 Modules)
+1 (every odd multiple of 10)
+3 (every even multiple of 10)
Range (In Sector Lengths) - 1
Power Consumption (Per Activation) Increases +100.00
Primary Module
Cannon Barrel
Cannon Barrel.png
Primary Fire
Left Click
Single Fast Moving Projectile
System Properties
Slaving Effect Innate Effect
Increased
Rate of Fire
Punch-Through