Difference between revisions of "Damage Beam Computer"

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{{infobox block/Damage_Beam_Computer}}
 
{{infobox block/Damage_Beam_Computer}}
'''Damage Beam Computers''' are the main terminals for Damage Beam weapon systems. This systems fires an instantaneously hitting laser beam at targets and damages them as long as the beam stays on them. Connecting this computer to another weapon computer will grant a special slaving ability: Increased range of the master system. 
 
  
==Item Description==
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Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. This controller can be connected to other weapons
"The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. This controller can be connected to other weapons
 
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
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To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
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you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press R to get in/out of the Computer."
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Press Activate Key to get in/out of the Computer.
  
 
{{production/Damage_Beam_Computer}}
 
{{production/Damage_Beam_Computer}}
==Usage==
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{{main|Weapon Systems}}
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="3"|Weapon Stats
 
|-
 
!Stat !! Value Per Module !! Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +10/+50
 
|-
 
|Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0.2
 
|-
 
|Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 0.5
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Tick/Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +100<span style="color: grey">.0</span>/+500<span style="color: grey">.0</span>
 
|-
 
|Block Penetration <span style="color: grey"><small> (Based on Damage per Tick)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||Below 1,000 Damage (or <100 Modules)<br/> +2 <span style="color: grey"><small> (at 200 Dmg/Tick)</small></span> <br/> +1 <span style="color: grey"><small> (every 100 Dmg/Tick)</small></span><br/>Above 1,000 Damage (or >100 Modules)<br/> +2 <span style="color: grey"><small> (at 1,000 Dmg/Tick)</small></span> <br/> +1 <span style="color: grey"><small> (every 1,000 Dmg/Tick)</small></span><br/>Above 10,000 Damage (or >1,000 Modules)<br/> +2 <span style="color: grey"><small> (at 10,000 Dmg/Tick)</small></span> <br/> +1 <span style="color: grey"><small> (every 10,000 Dmg/Tick)</small></span><br/>Above 100,000 Damage (or >10,000 Modules)<br/> +2 <span style="color: grey"><small> (at 100,000 Dmg/Tick)</small></span> <br/> +1 <span style="color: grey"><small> (every 100,000 Dmg/Tick)</small></span><br/>Above 1,000,000 Damage (or >100,000 Modules)<br/> +2 <span style="color: grey"><small> (at 1,000,000 Dmg/Tick)</small></span> <br/> +1 <span style="color: grey"><small> (every 1,000,000 Dmg/Tick)</small></span>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Damage Beam Module]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Damage Beam Module.png|link=Damage Beam Module| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Hit-Scan Burst Laser''
 
|-
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
 
|-
 
!Slaving Effect!! Innate Effect
 
|-
 
|style="text-align:center;" height="40px"| ''Increased Range'' ||style="text-align:center;"| ''[[Piercing Effect Computer|Piercing]]''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| '''Tap Primary Fire''': Pin point shot
 
|}
 
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Revision as of 04:31, 6 May 2018

Damage Beam Computer
Damage Beam Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)414

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press Activate Key to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Zercaner Capsule
x500
Zercaner Capsule.png Damage Beam Computer
x1
Damage Beam Computer.png
Crystal Composite
x500
Crystal Composite.png