Difference between revisions of "Missile Computer"

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|colspan="2" style="text-align:center;"|[[File:Missile Tube.png|link=Missile Tube| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Missile Tube.png|link=Missile Tube| 150px]]
 
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 
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|colspan="2" style="text-align:center;" height="40px"| ''Single Dumb Fire Missile''
 
|colspan="2" style="text-align:center;" height="40px"| ''Single Dumb Fire Missile''
 
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!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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!colspan="2" width="200px" height="30px"|<big>Slaving Effect</big>
 
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!Slaving Effect!! Innate Effect
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![[Cannon Computer|Cannon]]
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| ''Fire Charge-able Shot''
 
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|style="text-align:center;" height="40px"| ''Fire Multiple <br/>Projectiles'' ||style="text-align:center;"| N/A
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![[Missile Computer|Missile]]
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|''Fire powerful shield ignoring <br/>Propulsion-less Missile''
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|-
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![[Damage Beam Computer|Damage Beams]]
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|''Fire Latch on Beam''
 
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!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property

Revision as of 16:08, 28 July 2018

Missile Computer
Missile Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)38

Missile Computers are the main terminals for missile weapon systems. This system fires a dumb fire missile that can deal damage to multiple blocks at once. Connecting this computer to another weapon computer will grant a special slaving ability: more projectiles per activation.

Item Description

"The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Threns Capsule
x500
Threns Capsule.png Missile Computer
x1
Missile Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +300
Reload (In Seconds) - 15.00
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 124
Blast Radius (In Blocks) - 12
Range (In Sector Lengths) - 1.6
Power Consumption (Per Activation) Increases +1500.00
Primary Module
Missile Tube
Missile Tube.png
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Single Dumb Fire Missile
Slaving Effect
Cannon Fire Charge-able Shot
Missile Fire powerful shield ignoring
Propulsion-less Missile
Damage Beams Fire Latch on Beam
Unique Property
Missiles can be shot down with cannons