Difference between revisions of "Missile Systems"
(Created page with "A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations. == System types == * Missi...")
Revision as of 14:00, 30 July 2020
A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.
- Missile (independent): fires a dumb-moving missile. It travels in a straight line.
^ Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.
- Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability tolock onto any target instantly without waiting. This makes lock-on missile turrets a useful option.
- Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.