Difference between revisions of "Player Items"

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Revision as of 06:46, 5 March 2017

Player Items
Gear1.png

Player Items are meta items that are unique from blocks as they are used exclusively by players and NPCs.

Overview

TBA

Weapons

Pistol

Pistol 3D model as it appears in-game
Pistol Weapon Stats
Laser Pistol.png Stat Value
Damage Output (Per Activation) 10
Reload (In Seconds) 0.150
Projectile Speed (In Meters per Second) 80
Range (In Meters) 154
Primary Fire
Left Click
How to Acquire
Semi-Automatic Projectile -New Game Start
-Buy from Trader at an Advanced Shop

A simple laser pistol that players will start the game off with. It is effective at killing other players and NPCs. However it is not well suited for attacking ships and any other shielded entities.

Sniper Rifle

Sniper Rifle Weapon Stats
Sniper Rifle.png Stat Value
Damage Output (Per Activation) 100
Reload (In Seconds) 4.5
Projectile Speed (In Meters per Second) 70
Range (In Meters) 400
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Long Range
Hit-Scan Beam
Zoom in/out -Buy from Trader at an Advanced Shop

Rocket Launcher

Rocket Launcher Weapon Stats
Rocket Launcher.png Stat Value
Damage Output (Per Activation) 200
Reload (In Seconds) 13.0
Projectile Speed (In Meters per Second) 30
Range (In Meters) 300
Blast Radius (In Block Lengths) 7.5
Primary Fire
Left Click
How to Acquire
Dumb Fire Missile -Buy from Trader at an Advanced Shop

Torch

Torch 3D model as it appears in-game
Torch Weapon Stats
Torch.png Stat Value
Damage Output (Per Tick) 1
Tick Rate (In Seconds) 0.5
Range (In Meters) 1.3
Primary Fire
Left Click
How to Acquire
Short Ranged
Shield bypassing Beam
-Buy from Trader at an Advanced Shop

Support

Heal Beam

Heal Beam 3D model as it appears in-game
Heal Beam Equipment Stats
Heal Beam.png Stat Value
Output (Per tick) 5
Tick Rate (In Seconds) 0.5
Range (In Meters) 2
Primary Fire
Left Click
How to Acquire
Short Ranged
Healing/Repairing Beam
-New Game Start
-Buy from Trader at an Advanced Shop

Power Supply Beam

Power Supply Beam 3D model as it appears in-game
Power Supply Beam Equipment Stats
Power Supply Beam.png Stat Value
Output (Per tick) 50
Tick Rate (In Seconds) 0.5
Range (In Meters) 2
Primary Fire
Left Click
How to Acquire
Short Ranged
Power Supplying Beam
-New Game Start
-Buy from Trader at an Advanced Shop

Marker Beam

Marker Beam 3D model as it appears in-game
Marker Beam Equipment Stats
Marker Beam.png Stat Value
Range (In Meters) 2
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Input Coordinates Save Coordinates -New Game Start
-Buy from Trader at an Advanced Shop

Grapple Beam

Grapple Beam 3D model as it appears in-game
Grapple Beam Equipment Stats
Grapple Beam.png Stat Value
Reload (In Seconds) 50.0
Range (In Meters) 150
Attach Timer (In Seconds) 45
Primary Fire
Left Click
How to Acquire
Hit-Scan
Gravity Grapple Beam
-Buy from Trader at an Advanced Shop

Transporter Beacon

Transporter Beacon Equipment Stats
Transporter Beacon.png Stat Value
Charge Time (Approx.) 1m 10s
Range (In Sector Lengths) 2
Primary Fire
Left Click
Alternate Fire
Right Click
How to Acquire
Save Coordinates (Hold)
Charge Teleport
-Buy from Trader at an Advanced Shop

Utility

Flashlight

Flash Light
Flash light.png
Primary Fire
Left Click
How to Acquire
Turn On/Off
Hands Free Flash Light
-New Game Start
-Buy from Trader at an Advanced Shop

Build Inhibitor

Build Inhibitor 3D model as it appears in-game
Build Inhibitor Equipment Stats
Build Inhibitor.png Stat Value
Range (In Meters) 32
Primary Fire
Left Click
How to Acquire
Turn On/Off
Build Denying Field
-Buy from Trader at an Advanced Shop

Other

Helmet

Helmet
Helmet.png
Primary Fire
Left Click
How to Acquire
Equip/Unequip -New Game Start
-Buy from Trader at an Advanced Shop

Blueprint

Blueprint
Blueprint.png
How to Acquire
-Buy from the Blueprint Menu

Design

Design
Design.png
How to Acquire
-Create in Shipyards

Logbook

Logbook
Log Book.png
How to Acquire
-New Game Start
-Random Drop from loot chests