Difference between revisions of "Sensor"

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{{infobox block/Sensor}}
 
{{infobox block/Sensor}}
Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.
 
  
==Item Description==
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Mass: 0.05  System-HP for Structure: 0  Block-HP: 15  Block-Armor: <?>  The sensor blocks is used to check the condition of a linked system. It requires a touching activation block which will be used as output. It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.  Link the sensor to any of these blocks: - power reactors - power auxiliaries - shields - doors/force fields - radar jammer - cloaker - jump drive - cargo  The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.  You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.  
The sensor blocks is used to check the condition of a linked system.<br/>
 
It requires a touching activation block which will be used as output.<br/>
 
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.
 
  
Link the sensor to any of these blocks:
 
 
- power reactors<br/>
 
- power auxiliaries<br/>
 
- shields<br/>
 
- doors/force fields<br/>
 
- radar jammer<br/>
 
- cloaker<br/>
 
- jump drive<br/>
 
- cargo<br/>
 
 
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/>
 
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.
 
 
{{production/Sensor}}
 
{{production/Sensor}}
  
==Usage==
 
TBA
 
 
[[Category:Logic]] [[Category:General]]
 
[[Category:Logic]] [[Category:General]]

Revision as of 04:35, 6 May 2018

Sensor
Sensor.png
Hit Points15
Armor0.0%
Mass0.01
Luminositynone
Data Value (ID)980

Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> The sensor blocks is used to check the condition of a linked system. It requires a touching activation block which will be used as output. It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended. Link the sensor to any of these blocks: - power reactors - power auxiliaries - shields - doors/force fields - radar jammer - cloaker - jump drive - cargo The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used. You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Sensor
x1
Sensor.png
Crystal Composite
x2
Crystal Composite.png