Difference between revisions of "Sensor"

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(General polish. Expanded intro slightly in lieu of writing full Usage section; will get to that later probably.)
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{{infobox block/Sensor}}
 
{{infobox block/Sensor}}
'''Sensors''' are logic activator blocks that can are designed to output logic signals based on the condition of the system it is commanded to check. It needs to receive a logic signal in order to run a check to see if the conditions are right for its to output a logic signal.
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Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.
  
 
==Item Description==
 
==Item Description==
"The sensor blocks is used to check the condition of a linked system.
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The sensor blocks is used to check the condition of a linked system.<br/>
It requires a touching activation block which will be used as output.
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It requires a touching activation block which will be used as output.<br/>
 
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.
 
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.
  
 
Link the sensor to any of these blocks:
 
Link the sensor to any of these blocks:
- power reactors
 
- power auxiliaries
 
- shields
 
- doors/force fields
 
- radar jammer
 
- cloaker
 
- jump drive
 
- cargo
 
  
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.
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- power reactors<br/>
 
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- power auxiliaries<br/>
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%."
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- shields<br/>
 +
- doors/force fields<br/>
 +
- radar jammer<br/>
 +
- cloaker<br/>
 +
- jump drive<br/>
 +
- cargo<br/>
  
 +
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/>
 +
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.
 
{{production/Sensor}}
 
{{production/Sensor}}
  
 
==Usage==
 
==Usage==

Revision as of 12:22, 14 October 2016

Sensor
Sensor.png
Hit Points15
Armor0.0%
Mass0.01
Luminositynone
Data Value (ID)980

Sensors are logic blocks which, when activated by a logic signal, output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking Activation Modules to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.

Item Description

The sensor blocks is used to check the condition of a linked system.
It requires a touching activation block which will be used as output.
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.

Link the sensor to any of these blocks:

- power reactors
- power auxiliaries
- shields
- doors/force fields
- radar jammer
- cloaker
- jump drive
- cargo

The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Sensor
x1
Sensor.png
Crystal Composite
x2
Crystal Composite.png

Usage