Difference between revisions of "Trigger (Area) Controller"

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{{infobox block/Trigger_(Area)_Controller}}
 
{{infobox block/Trigger_(Area)_Controller}}
  
This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.   
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Mass: 0.05  System-HP for Structure: 0  Block-HP: 15  Block-Armor: <?>  This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.   
  
 
{{production/Trigger_(Area)_Controller}}
 
{{production/Trigger_(Area)_Controller}}
  
 
[[Category:Logic]] [[Category:General]]
 
[[Category:Logic]] [[Category:General]]

Latest revision as of 04:13, 6 May 2018

Trigger (Area) Controller
Trigger (Area) Controller.png
Hit Points15
Reactor Hit Points0
Mass0.05
Luminositynone
Data Value (ID)413

Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Trigger (Area) Controller
x1
Trigger (Area) Controller.png
Crystal Composite
x2
Crystal Composite.png