Difference between revisions of "Cannon Computer"

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m (rollbackEdits.php mass rollback)
(Usage: updated module box)
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|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Cannon Barrel.png|link=Cannon Barrel| 150px]]
 
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Fire</small></small><br/><small><small>{{K|Break block}} Zoom In/Out</small></small><br/><small><small>{{K|Weapon bar switch}} Switch Firing Mode</small></small>
 
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|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
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|-
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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!colspan="2" width="200px" height="30px"|<big>Slaving Effect</big>
 
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!Slaving Effect!! Innate Effect
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![[Cannon Computer|Cannon]]
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| ''Increased Rate of Fire''
 
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|style="text-align:center;" height="40px"| ''Increased <br/>Rate of Fire'' ||style="text-align:center;"| ''[[Punch-Through Effect Computer| Punch-Through]]''
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![[Missile Computer|Missile]]
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|''Fire Heat-Seeking Missiles''
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|-
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![[Damage Beam Computer|Damage Beams]]
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|''Fire Continuous Beams''
 
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!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
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|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
|colspan="2" style="text-align:center;" height="40px"| ''Can shoot down [[Missile Computer|missiles]]''
 
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|}
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==Weapon Slaving==
 
==Weapon Slaving==
  

Revision as of 14:46, 28 July 2018

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.

Item Description

"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +10
Reload (In Seconds) - 1.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases +100.00
Block Penetration (Based on Damage) Increases Below 1,000 Damage (<100 modules)
+3 (at 200 Dmg)
+1 (every odd multiple of 100 Dmg)
+2 (every even multiple of 100 Dmg)
Above 1,000 Damage (>100 modules)
+1 (every odd multiple of 1,000 Dmg)
+2 (every even multiple of 1,000 Dmg)
Above 10,000 Damage (>1,000 modules)
+1 (every odd multiple of 10,000 Dmg)
+2 (every even multiple of 10,000 Dmg)
Above 100,000 Damage (>10,000 modules)
+1 (every odd multiple of 100,000 Dmg)
+2 (every even multiple of 100,000 Dmg)
Above 1,000,000 Damage (>100,000 modules)
+1 (every odd multiple of 1,000,000 Dmg)
+2 (every even multiple of 1,000,000 Dmg)
Primary Module
Cannon Barrel
Cannon Barrel.png
Primary Fire
Left Click Fire
Right Click Zoom In/Out
Left Alt Switch Firing Mode
Semi-Automatic Projectile
Slaving Effect
Cannon Increased Rate of Fire
Missile Fire Heat-Seeking Missiles
Damage Beams Fire Continuous Beams
Unique Property
Can shoot down missiles

Weapon Slaving

Machine Gun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Activation) Decreases x1 x0.2
Reload (In Seconds) Decreases 1.0 0.1
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Decreases x1 x0.2
Block Penetration (Based on Percent Ratio, Tier) Decreases -Latest Tier (starts at 11.2% ratio)
-Next Tier (at 39.4% ratio, 53.1% ratio,
63.6% ratio, 72.5% ratio,
80.3% ratio, 87.4% ratio,
94.0% ratio,)
Slaved Computer
Cannon Computer
Cannon Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Automatic Rapid Fire Projectiles
Unique Property
Can shoot down missiles

Shotgun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Decreases x1 x0.4
Total Damage Output (Per Activation) Increases x1 x4
Reload (In Seconds) Increases 1.0 2.0
Shots (Per Activation) Increases 1 10
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x4
Block Penetration (Based on Damage) Increases Based on Weapon Array's
Total Damage Output.
Compounds with
Master system's Damage
Slaved Computer
Missile Computer
Missile Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Spread Fire Projectiles
Unique Property
Can shoot down missiles

Sniper Rifle

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x8
Reload (In Seconds) Increases 1.0 4.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) Increases 937.5 1875
Range (In Sector Lengths) Increases 1.0 3.0
Power Consumption (Per Activation) Increases x1 x8
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Beam Computer
Damage Beam Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Single Long-Range Projectile
Unique Property
Can shoot down missiles

Siege Cannon

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x32
Reload (In Seconds) Increases 1.0 16.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Second) - 937.5
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x32
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Pulse Computer
Damage Pulse Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Single Powerful Projectile
Unique Property
Can shoot down missiles