Damage Pulse Computer
Damage Pulse Computer is no longer in-game.
Information on this page is no longer relevant in-game documentation in current versions of StarMade. The page Damage Pulse Computer is for historical purposes only. |
Damage Pulse Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 416 |
Damage Pulse Computers are the main terminal for Damage Pulse weapon systems. This system fires a short ranged area-of-effect bubble that can damage blocks beneath the outer shell of a ship. Connecting this computer to another weapon computer will grant a special slaving ability: Increased damage of the master system. Damage Pulse Computers are connected to Damage Pulse Modules.
Item Description
"The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x500 |
Damage Pulse Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Weapon Systems
Weapon Stats | ||
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Stat | Value Per Module | Value |
Damage Output (Per Activation) | Increases | +100 |
Reload (In Seconds) | - | 10.00 |
Shots (Per Activation) | - | 1 |
Range (In Meters) | - | 10 |
Power Consumption (Per Activation) | Increases | +500.00 |
Primary Module | |
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Damage Pulse Module | |
Primary Fire Left Click | |
Short Ranged Area-of-Effect Bubble | |
System Properties | |
Slaving Effect | Innate Effect |
Increased Damage |
N/A |
Unique Property | |
Bubble moves with entity |