Difference between revisions of "Push Pulse Module"
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|style="text-align:center;"|[[File:Push Pulse Computer.png|link=Push Pulse Computer| 150px]] | |style="text-align:center;"|[[File:Push Pulse Computer.png|link=Push Pulse Computer| 150px]] | ||
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+ | !Connection Method | ||
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+ | |style="text-align:center;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small> | ||
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This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer. | This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer. | ||
− | Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[ | + | Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapons|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected. |
+ | ==Related== | ||
{{SupportTools Navigator}} | {{SupportTools Navigator}} | ||
[[Category:SupportTools]] [[Category:Ship]] | [[Category:SupportTools]] [[Category:Ship]] |
Latest revision as of 22:50, 12 August 2018
Push Pulse Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 345 |
Push Pulse Modules are the emitter modules for Push Pulse repair systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.
Contents
Item Description
"The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing R on it."
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x100 |
Push Pulse Module | x1 |
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Crystal Composite | x100 |
Usage
- Main article: Push Pulse Computer
Primary Computer |
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Push Pulse Computer |
Connection Method |
Select computer withC and connect with V |
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.
Related
Support Tool Systems |
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Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module |