Difference between revisions of "Reactor FTL Chamber"
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(updated and added stats to the chamber table) |
(updated and added stats to the chamber table) |
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!Jump Drive Base | !Jump Drive Base | ||
− | | Basic enhancement for the Jump Drive.<br/> If enabled on the server, this chamber will also enable the Jump Drive on your ship. <br/>Otherwise it's already available..||style="text-align:center;"|N/A|| style="text-align:center;"|+5%|| <small>+Jump Drive<br/>+11.1%(111.1%) Charge Power Cost<br/>-10%(90%) Charge Time<br/>+1 (4 Sectors)Jump Distance</small> | + | | Basic enhancement for the Jump Drive.<br/> If enabled on the server, this chamber will also enable the Jump Drive on your ship. <br/>Otherwise it's already available..||style="text-align:center;"|N/A|| style="text-align:center;"|+5%|| <small>+Jump Drive<br/>+11.1%(111.1%) Charge Power Cost<br/>-10%/2s(90%/15s) Charge Time<br/>+1 (4 Sectors)Jump Distance</small> |
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!rowspan="3"|Jump Power <br/>Efficiency | !rowspan="3"|Jump Power <br/>Efficiency | ||
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!rowspan="3"|Jump Charge <br/>Speed | !rowspan="3"|Jump Charge <br/>Speed | ||
− | |rowspan="3"|Increases the recharge speed of your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"|+10% (15%)||<small>-10%(80.9%) Charge Time<br/>+12.3%(123.4%) Charge Power Cost</small> | + | |rowspan="3"|Increases the recharge speed of your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"|+10% (15%)||<small>-10%/1s (80.9%/14s) Charge Time<br/>+12.3%(123.4%) Charge Power Cost</small> |
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− | |style="text-align:center;"|2 ||style="text-align:center;"| +15% (30%)||<small>-27.9%(63%) Charge Time<br/>+35.3%(158.7%) Charge Power Cost</small> | + | |style="text-align:center;"|2 ||style="text-align:center;"| +15% (30%)||<small>-27.9%/3s (63%/11s) Charge Time<br/>+35.3%(158.7%) Charge Power Cost</small> |
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− | |style="text-align:center;"|3 ||style="text-align:center;"| +20% (50%)||<small>-27%(36%) Charge Time<br/>+119%(277.7%) Charge Power Cost</small> | + | |style="text-align:center;"|3 ||style="text-align:center;"| +20% (50%)||<small>-27%/4.5s (36%/6.5s) Charge Time<br/>+119%(277.7%) Charge Power Cost</small> |
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!style="border-top: solid 2px;"|Warpgate Base Enhancement | !style="border-top: solid 2px;"|Warpgate Base Enhancement | ||
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!rowspan="2" style="border-top: solid 2px;"|Jump Inhibitor Base | !rowspan="2" style="border-top: solid 2px;"|Jump Inhibitor Base | ||
− | |rowspan="2" style="border-top: solid 2px;"| Enables the Jump Inhibitor.<br/>When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function..<br/>Power consumption depends on the target reactor level regeneration.||style="text-align:center; border-top: solid 2px;"|Base||style="text-align:center; border-top: solid 2px;"|+27.5%|| | + | |rowspan="2" style="border-top: solid 2px;"| Enables the Jump Inhibitor.<br/>When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function..<br/>Power consumption depends on the target reactor level regeneration.||style="text-align:center; border-top: solid 2px;"|Base||style="text-align:center; border-top: solid 2px;"|+27.5%|| style="border-top: solid 2px;"| <small>+Jump Interdiction<br/>+5 Interdiction Strength<br/>+1 (1 sector) Interdiction Range<br/>+2,500 e/s Charge/Active Power Cost<br/></small> |
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− | |style="text-align:center;"|1-9 ||style="text-align:center;"| +2.5%<br/><span style="color: grey"><small>(Per Level)</small></span> | + | |style="text-align:center;"|1-9 ||style="text-align:center;"| +2.5%<br/><span style="color: grey"><small>(Per Level)</small></span><br/>(50%)||<small>+5 Interdiction Strength<br/>+2,500 e/s Charge/Active Power Cost</small> |
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!rowspan="2"|Jump Inhibitor Range | !rowspan="2"|Jump Inhibitor Range | ||
− | |rowspan="2"|Increases the range of Jump Inhibitor. <br/>Includes neighbouring sectors.||style="text-align:center;"|1||style="text-align:center;"| +10%|| | + | |rowspan="2"|Increases the range of Jump Inhibitor. <br/>Includes neighbouring sectors.||style="text-align:center;"|1||style="text-align:center;"| +10% (37.5%)||<small>+1 (2 Sectors) Interdiction Range</small> |
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− | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | + | |style="text-align:center;"|2 ||style="text-align:center;"| +10% (47.5%)||<small>+1 (3 Sectors) Interdiction Range</small> |
|} | |} | ||
==Related== | ==Related== | ||
{{Reactor Chamber Navigator}} | {{Reactor Chamber Navigator}} | ||
[[Category:Chamber]] | [[Category:Chamber]] |
Revision as of 02:13, 22 August 2018
This page is currently a stub. Please help us out by expanding it. |
Reactor FTL Chamber | |
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Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 1013 |
Item Description
Reactor Chamber to enhance FTL capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Rammet Capsule | x200 |
Reactor FTL Chamber | x1 |
||
Sertise Capsule | x200 |
||||
Reactor Power | x1 |
Usage
TBA
Chamber Tree
- Jump Drive Base
- Jump Power
Efficiency 1New Chamber- Jump Power
Efficiency2 - Jump Power
Efficiency 3
- Multi Charge 1New Chamber
- Multi Charge 2
- Multi Charge 3
- Jump Distance 1New Chamber
- Jump Distance 2
- Jump Distance 3
- Jump Auto ChargeNew Chamber
- Jump Charge
Speed 1New Chamber- Jump Charge
Speed 2 - Jump Charge
Speed 3
- Warpgate Base
Enhancement- Warp Distance 1New Chamber
- Warp Distance 2
- Warpgate Power
Efficiency 1New Chamber- Warpgate Power
Efficiency 2 - Warpgate Power
Efficiency 3
- Warpgate Free TargetNew Chamber
- Jump Inhibitor
Base- Jump Inhibitor 1
- Jump Inhibitor 2
- Jump Inhibitor 3
- Jump Inhibitor 4
- Jump Inhibitor 5
- Jump Inhibitor 6
- Jump Inhibitor 7
- Jump Inhibitor 8
- Jump Inhibitor 9
- Jump Inhibitor Range 1New Chamber
- Jump Inhibitor Range 2
Chamber Name | Description | Chamber Capacity | Stats | |
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Level | Value (Total) | |||
Jump Drive Base | Basic enhancement for the Jump Drive. If enabled on the server, this chamber will also enable the Jump Drive on your ship. Otherwise it's already available.. |
N/A | +5% | +Jump Drive +11.1%(111.1%) Charge Power Cost -10%/2s(90%/15s) Charge Time +1 (4 Sectors)Jump Distance |
Jump Power Efficiency |
Decreases the power usage of your Jump Drive. | 1 | +10% (15%) | -11.1%(100%) Charge Power Cost -10%(90%) Top-Off Power Cost |
2 | +15% (30%) | -33.3%(77.7%) Charge Power Cost -20.1%(69.9%) Top-Off Power Cost | ||
3 | +20% (50%) | -22.2%(55.5%) Charge Power Cost -20%(49.9%) Top-Off Power Cost | ||
Multi Charge | Enables the ability to store multiple charges of your Jump Drive. | 1 | +15% (20%) | +1 (2 Jumps) Charge |
2 | +10% (30%) | +1 (3 Jumps) Charge | ||
3 | +10% (40%) | +1 (4 Jumps) Charge | ||
Jump Distance | Increases the jump distance of your Jump Drive. | 1 | +10% (15%) | x1.50 (5 sectors) Jump Distance |
2 | +10% (25%) | x1.50 (9 sectors) Jump Distance | ||
3 | +20% (45%) | x2.00 (18 sectors) Jump Distance | ||
Jump Auto Charge | Enables the ability to automatically charge your Jump Drive. | 1 | +5% (10%) | + Auto Charge |
Jump Charge Speed |
Increases the recharge speed of your Jump Drive. | 1 | +10% (15%) | -10%/1s (80.9%/14s) Charge Time +12.3%(123.4%) Charge Power Cost |
2 | +15% (30%) | -27.9%/3s (63%/11s) Charge Time +35.3%(158.7%) Charge Power Cost | ||
3 | +20% (50%) | -27%/4.5s (36%/6.5s) Charge Time +119%(277.7%) Charge Power Cost | ||
Warpgate Base Enhancement | Base enhancement for your Warpgates. | N/A | +50% | TBA |
Warpgate Distance | Increases the jump distance of your Warpgates. | 1 | +20% | TBA |
2 | +20% | |||
Warpgate Power Efficiency |
Decreases the power usage of your Warpgates. | 1 | +10% | TBA |
2 | +10% | |||
3 | +10% | |||
Warpgate Free Target |
Enables the free target mode for all warpgates on this structure. No target warpgate is required as you can now freely set any destination sector within range. Press R on a Warpgate Computer to set a target sector. |
N/A | +30% | TBA |
Jump Inhibitor Base | Enables the Jump Inhibitor. When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function.. Power consumption depends on the target reactor level regeneration. |
Base | +27.5% | +Jump Interdiction +5 Interdiction Strength +1 (1 sector) Interdiction Range +2,500 e/s Charge/Active Power Cost |
1-9 | +2.5% (Per Level) (50%) |
+5 Interdiction Strength +2,500 e/s Charge/Active Power Cost | ||
Jump Inhibitor Range | Increases the range of Jump Inhibitor. Includes neighbouring sectors. |
1 | +10% (37.5%) | +1 (2 Sectors) Interdiction Range |
2 | +10% (47.5%) | +1 (3 Sectors) Interdiction Range |
Related
Reactor Chambers |
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Defense Chamber | FTL Chamber | Logistics Chamber | Mass Chamber | Mobility Chamber | Power Chamber | Recon Chamber | Stealth Chamber |