Reactor FTL Chamber

From StarMade Wiki
Reactor FTL Chamber
Reactor FTL Chamber.png
Hit Points50
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)1013

Item Description

Reactor Chamber to enhance FTL capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Rammet Capsule
x200
Rammet Capsule.png Reactor FTL Chamber
x1
Reactor FTL Chamber.png
Sertise Capsule
x200
Sertise Capsule.png
Reactor Power
x1
Reactor Power.png

Usage

TBA

Note: Jump inhibitor Range 2 is non functional as of 0.202.87

Chamber Tree

  • Jump Drive Base
    • Jump Power
      Efficiency 1New Chamber
      • Jump Power
        Efficiency2
      • Jump Power
        Efficiency 3
    • Multi Charge 1New Chamber
      • Multi Charge 2
      • Multi Charge 3
    • Jump Distance 1New Chamber
      • Jump Distance 2
      • Jump Distance 3
    • Jump Auto ChargeNew Chamber
    • Jump Charge
      Speed 1New Chamber
      • Jump Charge
        Speed 2
      • Jump Charge
        Speed 3
  • Warpgate Base
    Enhancement
    • Warp Distance 1New Chamber
      • Warp Distance 2
    • Warpgate Power
      Efficiency 1New Chamber
      • Warpgate Power
        Efficiency 2
      • Warpgate Power
        Efficiency 3
    • Warpgate Free TargetNew Chamber
  • Jump Inhibitor
    Base
    • Jump Inhibitor 1
      • Jump Inhibitor 2
      • Jump Inhibitor 3
      • Jump Inhibitor 4
      • Jump Inhibitor 5
      • Jump Inhibitor 6
      • Jump Inhibitor 7
      • Jump Inhibitor 8
      • Jump Inhibitor 9
    • Jump Inhibitor Range 1New Chamber
      • Jump Inhibitor Range 2
Chamber Name Description Chamber Capacity Stats
Level Value
(Total)
Jump Drive Base Basic enhancement for the Jump Drive.
If enabled on the server, this chamber will also enable the Jump Drive on your ship.
Otherwise it's already available.
N/A +6% +Jump Drive
+11.1%(111.1%) Charge Power Cost
-10%/2s(90%/15s) Charge Time
+1 (4 Sectors)Jump Distance
Jump Power
Efficiency
Decreases the power usage of your Jump Drive. 1 +2% (8%) -11.1%(100%) Charge Power Cost
-10%(90%) Top-Off Power Cost
2 +2% (10%) -33.3%(77.7%) Charge Power Cost
-20.1%(69.9%) Top-Off Power Cost
3 +2% (12%) -22.2%(55.5%) Charge Power Cost
-20%(49.9%) Top-Off Power Cost
Multi Charge Enables the ability to store multiple charges of your Jump Drive. 1 +6% (12%) +1 (2 Jumps) Charge
2 +6% (18%) +1 (3 Jumps) Charge
3 +6% (24%) +1 (4 Jumps) Charge
Jump Distance Increases the jump distance of your Jump Drive. 1 +4% (10%) x1.50 (5 sectors) Jump Distance
2 +6% (16%) x1.50 (9 sectors) Jump Distance
3 +8% (24%) x2.00 (18 sectors) Jump Distance
Jump Auto Charge Enables the ability to automatically charge your Jump Drive. 1 +4% (10%) + Auto Charge
Jump Charge
Speed
Increases the recharge speed of your Jump Drive. 1 +4% (10%) -10%/1s (80.9%/14s) Charge Time
+12.3%(123.4%) Charge Power Cost
2 +2% (12%) -27.9%/3s (63%/11s) Charge Time
+35.3%(158.7%) Charge Power Cost
3 +2% (14%) -27%/4.5s (36%/6.5s) Charge Time
+119%(277.7%) Charge Power Cost
Warpgate Base Enhancement Base enhancement for your Warpgates. N/A +10% Multiplies Warpgate sector range by 1.5
Warpgate Distance Increases the jump distance of your Warpgates. 1 +10% (20%) Multiplies Warpgate sector range by 1.5
cumulatively
2 +20% (40%)
Warpgate Power
Efficiency
Decreases the power usage of your Warpgates. 1 +2% (16)% TBA
2 +2% (14%)
3 +2% (16%)
Warpgate Free
Target
Enables the free target mode for all warpgates on this structure.
No target warpgate is required as you can now freely set any destination sector within range.

Press R on a Warpgate Computer to set a target sector.
N/A +30% *Mutually exclusive to Warpgate Distance
Jump Inhibitor Base Enables the Jump Inhibitor.
When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function.
Power consumption depends on the target reactor level regeneration.
Base +27.5% +Jump Interdiction
+5 Interdiction Strength
+1 (1 sector) Interdiction Range
+2,500 e/s Charge/Active Power Cost
1-9 +2.5%
(Per Level)
(50%)
+5 Interdiction Strength
+2,500 e/s Charge/Active Power Cost
Jump Inhibitor Range Increases the range of Jump Inhibitor.
Includes neighbouring sectors.
1 +10% (37.5%) +1 (2 Sectors) Interdiction Range
2 +10% (47.5%) +1 (3 Sectors) Interdiction Range

Related

Reactor Chambers
Defense ChamberReactor Defense Chamber.png | FTL ChamberReactor FTL Chamber.png | Logistics ChamberReactor Logistics Chamber.png | Mass ChamberReactor Mass Chamber.png | Mobility ChamberReactor Mobility Chamber.png | Power ChamberReactor Power Chamber.png | Recon ChamberReactor Recon Chamber.png | Stealth ChamberReactor Stealth Chamber.png