Difference between revisions of "List of Logic Circuits"
From StarMade Wiki
(minor grammar tweaks) |
(added 3 input toggle) |
||
Line 239: | Line 239: | ||
!5 | !5 | ||
|height="50px" colspan="2"|Press {{K|activate module}} twice on either [[OR-Signal]] to turn the circuit on | |height="50px" colspan="2"|Press {{K|activate module}} twice on either [[OR-Signal]] to turn the circuit on | ||
+ | |} | ||
+ | ===3-Input Toggle=== | ||
+ | {| class="wikitable" width="40%" | ||
+ | !colspan="2" height="50px"|Description | ||
+ | |A memory circuit with 3 inputs that will only allow one output to be active at a time. While one input is active activating another input automatically deactivates all others. Great for systems that have multiple input options that can only have one active at a time while also allowing the system to turned off with the currently activated input. | ||
+ | |- | ||
+ | !colspan="2"|Blocks<br/>Needed | ||
+ | |3x [[File:Activation Module Off.png| 75px|Activation Module|link=Activation Module]] 6x [[File:DELAY Signal Off.png| 75px|DELAY-Signal|link=DELAY-Signal]] 3x [[File:OR Signal Off.png| 75px|OR-Signal|link=OR-Signal]] 3x [[File:AND Signal Off.png| 75px|NOT-Signal|link=NOT-Signal]] 3x [[File:Button Off.png| 75px|Button|link=Button]] | ||
+ | |- | ||
+ | !rowspan="3"|Input || #1 | ||
+ | |[[File:Activation Module Off.png| 75px|Activation Module|link=Activation Module]] <span style="color: cornflowerblue">High</span> (On) Signals. Disabled if input #2 and #3 is on. | ||
+ | |- | ||
+ | ! #2 | ||
+ | |[[File:Activation Module Off.png| 75px|Activation Module|link=Activation Module]] <span style="color: cornflowerblue">High</span> (On) Signals. Disabled if input #1 and #3 is on. | ||
+ | |- | ||
+ | ! #3 | ||
+ | |[[File:Activation Module Off.png| 75px|Activation Module|link=Activation Module]] <span style="color: cornflowerblue">High</span> (On) Signals. Disabled if input #1 and #2 is on. | ||
+ | |- | ||
+ | !rowspan="3"|Output || #1 | ||
+ | |[[File:Activation Module On.png| 75px|Activation Module|link=Activation Module]]Sends <span style="color: cornflowerblue">High</span> (On) Signal. Only sends if Input #2 and #3 is not active. | ||
+ | |- | ||
+ | !#2 | ||
+ | |[[File:Activation Module On.png| 75px|Activation Module|link=Activation Module]]Sends <span style="color: cornflowerblue">High</span> (On) Signal. Only sends if Input #1 and #3 is not active. | ||
+ | |- | ||
+ | !#3 | ||
+ | |[[File:Activation Module On.png| 75px|Activation Module|link=Activation Module]]Sends <span style="color: cornflowerblue">High</span> (On) Signal. Only sends if Input #1 and #2 is not active. | ||
|} | |} | ||
[[Category:Tutorials]] [[Category:Logic]] | [[Category:Tutorials]] [[Category:Logic]] |
Revision as of 02:07, 1 March 2019
![]() |
This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Logic Circuits are player made circuits designed to trigger the various contraptions that can be made using logic blocks. This is a semi-exhaustive list on the multitude of helpful circuits that can be built in-game and what their intended uses are.
Contents
[hide]Pulse Circuits
Pulse Circuits are circuits that send a signal for a set amount of time before automatically resetting. They are similar to the Button block but can be customized for longer pulses.
Pulse Circuit (High)
Description | Outputs a signal that resets after 0.5 seconds. |
---|---|
Blocks Needed |
![]() ![]() ![]() ![]() |
Input | ![]() |
Output | ![]() ![]() ![]() ![]() |
Modifications | Connect additional DELAY-Signals to increase the time before the circuit resets. |
ExpandHow to Build |
---|
Automatic Door Circuit
Description | Outputs a signal that resets after 1 second. Designed for automatic doors that are motion activated. |
---|---|
Blocks Needed |
![]() ![]() ![]() ![]() ![]() ![]() |
Input | ![]() |
Output | ![]() |
ExpandHow to Build |
---|
Logic Clocks
Logic Clocks are circuits that are designed to pulse a logic signal endlessly. They can be any circuit that cycles a pulse repeatedly until it has been deactivated.
Half Second Clock (Design 1)
Description | Outputs a signal every 0.5 seconds. | |
---|---|---|
Blocks Needed |
![]() ![]() ![]() ![]() | |
Input | Turn On | ![]() |
Turn Off | ![]() | |
Output | ![]() ![]() ![]() | |
Modifications | Connect additional DELAY-Signals to increase the time between pulses. |
ExpandHow to Build |
---|
Memory Circuits
Memory Circuits are logic circuits that can remember a state for later use.
T-Flip-Flop
Description | High signals on the Flip Flop changes the state of both the NOT-Signal and itself. Used to trigger two alternating circuits with a single input |
---|---|
Blocks Needed |
![]() ![]() |
Input | ![]() |
Output | ![]() ![]() |
ExpandHow to Build |
---|
RS-NOR
ExpandHow to Build |
---|