Difference between revisions of "Activation Module"
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[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Latest revision as of 05:31, 22 March 2019
This page is currently a stub. Please help us out by expanding it. |
Activation Modules are logic activators designed to activate/deactivate logic systems. It is the most basic logic block and functions much like a simple on/off switch. Many other systems have logic functionality based around the use of this one block.
Activation Module | |
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Hit Points | 15 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 405 |
Contents
Item Description
This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Activation Module | x1 |
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Crystal Composite | x2 |
Usage
TBA
Related
Logic Signals | |
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Activators | Activation Module • Button • Inner Ship Remote • Small Activator35px • Small Button35px • Wireless Logic Module |
Logic Gates | Flip Flop • NOT-Signal • AND-Signal • OR-Signal • DELAY-Signal • Randomizer |
Sensors | Activation Gate Controller • Activation Gate Module • Trigger (Area) Controller • Trigger (Area) • Trigger (Step On) • Sensor |