Difference between revisions of "Tractor Beam Computer"
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{{production/Tractor_Beam_Computer}} | {{production/Tractor_Beam_Computer}} | ||
==Usage== | ==Usage== | ||
+ | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
+ | !colspan="3"|Weapon Stats | ||
+ | |- | ||
+ | !Stat !! Value Per Module !! Value | ||
+ | |- | ||
+ | |Tractor Power<span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +5/+50 | ||
+ | |- | ||
+ | |Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0<span style="color: grey">.02</span> | ||
+ | |- | ||
+ | |Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| - | ||
+ | |- | ||
+ | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 400 | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Resting)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +10<span style="color: grey">.0</span> | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Charging)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +50<span style="color: grey">.0</span> | ||
+ | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !width="200px" height="30px"|<big>Primary Module</big> | + | !width="200px" height="30px"|<big>Primary Module</big> ||style="border-left: solid 2px;|<big>Logic Interaction</big> |
+ | |- | ||
+ | !style="text-align:center;"| [[Tractor Beam Module]] ||style="text-align:center; border-left: solid 2px;"| [[Activation Module]] | ||
|- | |- | ||
− | + | |style="text-align:center;"|[[File:Tractor Beam Module.png|link=Tractor Beam Module| 150px]] || style="text-align:center; border-left: solid 2px;"|[[File:Activation Module.png|link=Activation Module| 150px]] | |
|- | |- | ||
− | |style=" | + | !Connection Method ||style="border-left: solid 2px;|Connection Method |
|- | |- | ||
− | + | |style="text-align:center;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small> ||style="text-align:center; border-left: solid 2px;"|<small>Select computer with{{k|select module}}<br/> and connect with {{K|cancel ship movement}}</small> | |
|- | |- | ||
− | + | !rowspan="2" style="border-top: solid 2px;"|<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Weapon Bar Switch}} Switch Firing Mode</small></small> | |
+ | !style="border-left: solid 2px;|Usage | ||
|- | |- | ||
− | + | |rowspan="2" style="border-left: solid 2px;|Firing Mode can be changed based on<br/> the amount of active logic signals. <br/>being received<br/><br/>0 On signals=Hold <br/>1 On signals=Push<br/>2 On signals=Pull | |
|- | |- | ||
|style="text-align:center;" height="40px"| ''Movement Affecting Beam'' | |style="text-align:center;" height="40px"| ''Movement Affecting Beam'' |
Latest revision as of 20:02, 19 April 2019
This page is currently a stub. Please help us out by expanding it. |
Tractor Beam Computer | |
---|---|
Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 360 |
Tractor Beam Computers are the system terminals for Tractor Beam systems. Tractor Beams are beam systems design to move or hold ships and other mobile entities like Asteroids in place. Tractor beams have 3 modes: Push, Pull, and Hold. Logic Signals can be used to remotely activate the system as well as effect what mode is used.
Contents
Item Description
The Tractor Beam Computer is capable of controlling any amount of Tractor Beam Modules.
Strength depends on the amount of linked modules, you can switch firing modes with your Right Click.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Sertise Capsule | x250 |
Tractor Beam Computer | x1 |
||
Jisper Capsule | x250 |
||||
Crystal Composite | x500 |
Usage
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Tractor Power(Per Tick/Per Second) | Increases | +5/+50 |
Tick Rate (Per Second) | - | 0.02 |
Burst Time (In Seconds) | - | - |
Reload (In Seconds) | - | 5.0 |
Range (In Meters) | - | 400 |
Power Consumption (Resting) | Increases | +10.0 |
Power Consumption (Charging) | Increases | +50.0 |
Primary Module | Logic Interaction |
---|---|
Tractor Beam Module | Activation Module |
Connection Method | Connection Method |
Select computer withC and connect with V |
Select computer withC and connect with V |
Primary Fire Left Click Focus Fire Left Alt Switch Firing Mode |
Usage |
Firing Mode can be changed based on the amount of active logic signals. being received 0 On signals=Hold 1 On signals=Push 2 On signals=Pull | |
Movement Affecting Beam |
TBA
Related
Support Tool Systems |
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Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module |