Difference between revisions of "Reactor Defense Chamber"
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===Chamber Tree=== | ===Chamber Tree=== | ||
{{tree|<big><big><big>Base Armor <br/>Enhancement</big></big></big>|root|class=horizontal|children= | {{tree|<big><big><big>Base Armor <br/>Enhancement</big></big></big>|root|class=horizontal|children= | ||
− | {{tree|Armor | + | {{tree|Heat Armor 1|note=New Chamber|children= |
− | {{tree|Armor | + | {{tree|Heat Armor 2}}}} |
− | {{tree|Armor | + | {{tree|Environmental Armor 1|note=New Chamber|children= |
− | {{tree|Armor | + | {{tree|Environmental Armor 2}}}} |
− | {{tree|Armor | + | {{tree|Kinetic Armor 1|note=New Chamber|children= |
− | {{tree|Armor | + | {{tree|Kinetic Armor 2}}}} |
− | {{tree|Armor | + | {{tree|EM Armor 1|note=New Chamber|children= |
− | {{tree|Armor | + | {{tree|EM Armor 2}}}} |
}} | }} | ||
{{tree|<big><big><big>Base Shield <br/>Enhancement</big></big></big>|root|class=horizontal|children= | {{tree|<big><big><big>Base Shield <br/>Enhancement</big></big></big>|root|class=horizontal|children= | ||
Line 28: | Line 28: | ||
{{tree|Shield Type High <br/>Damage Resistance 2}}}} | {{tree|Shield Type High <br/>Damage Resistance 2}}}} | ||
}} | }} | ||
+ | {|class="wikitable" | ||
+ | !rowspan="2" height="40px"|Chamber Name ||rowspan="2"| Description ||colspan="2"| Chamber Capacity ||rowspan="2"| Stats | ||
+ | |- | ||
+ | !Level || Value <br/>(Total) | ||
+ | |- | ||
+ | !Base Armor Enhancement | ||
+ | | Basic enhancement for your Armor blocks.||style="text-align:center;"| N/A||style="text-align:center;"|+10%|| <small>+10% Kinetic Def.<br/>+10% Environmental Def.<br/>+10% Heat Def.<br/>+10% EM Def.</small> | ||
+ | |- | ||
+ | !rowspan="2"|Heat Armor | ||
+ | |rowspan="2"|Increases the amount of damage your armor blocks can withstand from any heat based damage.||style="text-align:center;"| 1||style="text-align:center;"|+4% (14%)|| <small>+25%(35%) Heat Def.</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +6% (20%) || <small>+25%(60%) Heat Def.</small> | ||
+ | |- | ||
+ | !rowspan="2"|Environmental Armor | ||
+ | |rowspan="2"| Increases the amount of damage your armor blocks can withstand from any environmental based damage.||style="text-align:center;"|1|| style="text-align:center;"|+4% (14%)|| <small>+25%(35%) Environmental Def.</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 || style="text-align:center;"|+6% (20%)||<small>+25%(60%) Environmental Def.</small> | ||
+ | |- | ||
+ | !rowspan="2"|Kinetic Armor | ||
+ | |rowspan="2"| Increases the amount of damage your armor blocks can withstand from any kinetic based damage.||style="text-align:center;"|1||style="text-align:center;"| +4% (14%)|| <small>+25%(35%) Kinetic Def.</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 || style="text-align:center;"|+6% (20%)||<small>+25%(60%) Kinetic Def.</small> | ||
+ | |- | ||
+ | !rowspan="2"|EM Armor | ||
+ | |rowspan="2"|Increases the amount of damage your armor blocks can withstand from any electromagnetic based damage.||style="text-align:center;"|1||style="text-align:center;"| +4% (14%)||<small>+25%(35%) EM Def.</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +6% (20%)||<small>+25%(60%) EM Def.</small> | ||
+ | |- | ||
+ | !style="border-top: solid 2px;"|Base Shield Enhancement | ||
+ | | style="border-top: solid 2px;"| Basic enhancement for all your Shields.||style="border-top: solid 2px; text-align:center;" |N/A||style="text-align:center; border-top: solid 2px;"| +10%||style="border-top: solid 2px;" |<small>+10% S. Capacity<br/>+10% S. Recharge<br/>-10.1%(90.9%) S. Upkeep<br/></small> | ||
+ | |- | ||
+ | !rowspan="2"|Shield Capacity | ||
+ | |rowspan="2"| Increases the capacity of all shields.||style="text-align:center;"|1||style="text-align:center;"|+6% (16%)|| <small>+15%(25%) S. Capacity<br/>-11%(79.9%) S. Upkeep</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +8% (24%)||<small>+25%(50%) S. Capacity<br/>-13.3%(66.6%) S. Upkeep</small> | ||
+ | |- | ||
+ | !rowspan="2"|Shield Type Low<br/>Damage Resistance | ||
+ | | rowspan="2"|Changes your shield density to take less damage from low damage weapons. <br/>This makes the shield more vulnerable to high damage weapons though. <br/><br/>Efficient against fast firing weapons.||style="text-align:center;"|1||style="text-align:center;"| +10% (20%)|| <small>+S. Hotspot DPS<br/>S. Hotspot @ 50%<br/>S. Hotspot Range @ 25%</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +10% (30%)||<small>+25%(50%) S. Hotspot Range</small> | ||
+ | |- | ||
+ | !rowspan="2"|Shield Outage Redux | ||
+ | |rowspan="2"| Decreases the time it takes since the last hit for shields to regenerate.||style="text-align:center;"|1||style="text-align:center;"| +2% (12%)||<small>-40%(60%) Under-Fire Timeout</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +4% (16%)||<small>-40%(20%) Under-Fire Timeout</small> | ||
+ | |- | ||
+ | !rowspan="2"|Shield Type High <br/>Damage Resistance | ||
+ | |rowspan="2"| Changes your shield density to take less damage from high damage weapons. <br/>This makes the shield more vulnerable to low damage weapons though.<br/><br/>Efficient against slow firing weapons.||style="text-align:center;"|1||style="text-align:center;"|+10% (20%)||<small>+S. Hotspot Alpha<br/>S. Hotspot @ 50%<br/>S. Hotspot Range @ 25%</small> | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +10% (30%)||<small>+25%(50%) S. Hotspot Range</small> | ||
+ | |} | ||
+ | |||
==Related== | ==Related== | ||
{{Reactor Chamber Navigator}} | {{Reactor Chamber Navigator}} | ||
[[Category:Chamber]] | [[Category:Chamber]] |
Latest revision as of 01:55, 7 January 2021
This page is currently a stub. Please help us out by expanding it. |
Reactor Defense Chamber | |
---|---|
Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 1046 |
Item Description
Reactor Chamber to enhance defensive capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Bastyn Capsule | x200 |
Reactor Defense Chamber | x1 |
||
Fertikeen Capsule | x200 |
||||
Reactor Power | x1 |
Usage
TBA
Chamber Tree
- Base Armor
Enhancement- Heat Armor 1New Chamber
- Heat Armor 2
- Environmental Armor 1New Chamber
- Environmental Armor 2
- Kinetic Armor 1New Chamber
- Kinetic Armor 2
- EM Armor 1New Chamber
- EM Armor 2
- Base Shield
Enhancement- Shield Capacity 1New Chamber
- Shield Capacity 2
- Shield Type Low
Damage Resistance 1New Chamber- Shield Type Low
Damage Resistance 2
- Shield Outage Redux 1New Chamber
- Shield Outage Redux 2
- Shield Type High
Damage Resistance 1New Chamber- Shield Type High
Damage Resistance 2
Chamber Name | Description | Chamber Capacity | Stats | |
---|---|---|---|---|
Level | Value (Total) | |||
Base Armor Enhancement | Basic enhancement for your Armor blocks. | N/A | +10% | +10% Kinetic Def. +10% Environmental Def. +10% Heat Def. +10% EM Def. |
Heat Armor | Increases the amount of damage your armor blocks can withstand from any heat based damage. | 1 | +4% (14%) | +25%(35%) Heat Def. |
2 | +6% (20%) | +25%(60%) Heat Def. | ||
Environmental Armor | Increases the amount of damage your armor blocks can withstand from any environmental based damage. | 1 | +4% (14%) | +25%(35%) Environmental Def. |
2 | +6% (20%) | +25%(60%) Environmental Def. | ||
Kinetic Armor | Increases the amount of damage your armor blocks can withstand from any kinetic based damage. | 1 | +4% (14%) | +25%(35%) Kinetic Def. |
2 | +6% (20%) | +25%(60%) Kinetic Def. | ||
EM Armor | Increases the amount of damage your armor blocks can withstand from any electromagnetic based damage. | 1 | +4% (14%) | +25%(35%) EM Def. |
2 | +6% (20%) | +25%(60%) EM Def. | ||
Base Shield Enhancement | Basic enhancement for all your Shields. | N/A | +10% | +10% S. Capacity +10% S. Recharge -10.1%(90.9%) S. Upkeep |
Shield Capacity | Increases the capacity of all shields. | 1 | +6% (16%) | +15%(25%) S. Capacity -11%(79.9%) S. Upkeep |
2 | +8% (24%) | +25%(50%) S. Capacity -13.3%(66.6%) S. Upkeep | ||
Shield Type Low Damage Resistance |
Changes your shield density to take less damage from low damage weapons. This makes the shield more vulnerable to high damage weapons though. Efficient against fast firing weapons. |
1 | +10% (20%) | +S. Hotspot DPS S. Hotspot @ 50% S. Hotspot Range @ 25% |
2 | +10% (30%) | +25%(50%) S. Hotspot Range | ||
Shield Outage Redux | Decreases the time it takes since the last hit for shields to regenerate. | 1 | +2% (12%) | -40%(60%) Under-Fire Timeout |
2 | +4% (16%) | -40%(20%) Under-Fire Timeout | ||
Shield Type High Damage Resistance |
Changes your shield density to take less damage from high damage weapons. This makes the shield more vulnerable to low damage weapons though. Efficient against slow firing weapons. |
1 | +10% (20%) | +S. Hotspot Alpha S. Hotspot @ 50% S. Hotspot Range @ 25% |
2 | +10% (30%) | +25%(50%) S. Hotspot Range |
Related
Reactor Chambers |
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Defense Chamber | FTL Chamber | Logistics Chamber | Mass Chamber | Mobility Chamber | Power Chamber | Recon Chamber | Stealth Chamber |