Difference between revisions of "Reactor FTL Chamber"
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Randomguy927 (talk | contribs) m (My bad, was testing improper reactor sizes.) |
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==Usage== | ==Usage== | ||
TBA | TBA | ||
+ | |||
+ | Note: Jump inhibitor Range 2 is non functional as of 0.202.87 | ||
===Chamber Tree=== | ===Chamber Tree=== | ||
{{tree|<big><big><big>Jump Drive Base</big></big></big>|root|class=horizontal |children= | {{tree|<big><big><big>Jump Drive Base</big></big></big>|root|class=horizontal |children= | ||
Line 44: | Line 46: | ||
{{tree|Jump Inhibitor Range 2}}}} | {{tree|Jump Inhibitor Range 2}}}} | ||
}} | }} | ||
− | {|class="wikitable" | + | {| class="wikitable" |
− | !rowspan="2" height="40px"|Chamber Name || rowspan="2"|Description || colspan="2"|Chamber Capacity ||rowspan="2"|Stats | + | ! rowspan="2" height="40px" |Chamber Name || rowspan="2" |Description || colspan="2" |Chamber Capacity || rowspan="2" |Stats |
|- | |- | ||
− | !Level || Value | + | !Level || Value<br /> (Total) |
|- | |- | ||
!Jump Drive Base | !Jump Drive Base | ||
− | | Basic enhancement for the Jump Drive.<br/> If enabled on the server, this chamber will also enable the Jump Drive on your ship. <br/>Otherwise it's already available | + | | Basic enhancement for the Jump Drive.<br /> If enabled on the server, this chamber will also enable the Jump Drive on your ship. <br />Otherwise it's already available.|| style="text-align:center;" |N/A|| style="text-align:center;" |+6%|| <small>+Jump Drive<br />+11.1%(111.1%) Charge Power Cost<br />-10%/2s(90%/15s) Charge Time<br />+1 (4 Sectors)Jump Distance</small> |
|- | |- | ||
− | !rowspan="3"|Jump Power <br/>Efficiency | + | ! rowspan="3" |Jump Power <br />Efficiency |
− | |rowspan="3"|Decreases the power usage of your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"| + | + | | rowspan="3" |Decreases the power usage of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" | +2% (8%)||<small>-11.1%(100%) Charge Power Cost<br />-10%(90%) Top-Off Power Cost</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| + | + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (10%)||<small>-33.3%(77.7%) Charge Power Cost<br />-20.1%(69.9%) Top-Off Power Cost</small> |
|- | |- | ||
− | |style="text-align:center;"|3 ||style="text-align:center;"| +20% | + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (12%)||<small>-22.2%(55.5%) Charge Power Cost<br />-20%(49.9%) Top-Off Power Cost</small> |
|- | |- | ||
− | !rowspan="3"|Multi Charge | + | ! rowspan="3" |Multi Charge |
− | |rowspan="3"| Enables the ability to store multiple charges of your Jump Drive.||style="text-align:center;"|1|| style="text-align:center;"|+ | + | | rowspan="3" | Enables the ability to store multiple charges of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+6% (12%)||<small>+1 (2 Jumps) Charge</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| + | + | | style="text-align:center;" |2 || style="text-align:center;" | +6% (18%)|| <small>+1 (3 Jumps) Charge</small> |
|- | |- | ||
− | |style="text-align:center;"|3 ||style="text-align:center;"| + | + | | style="text-align:center;" |3 || style="text-align:center;" | +6% (24%)||<small>+1 (4 Jumps) Charge</small> |
|- | |- | ||
− | !rowspan="3"|Jump Distance | + | ! rowspan="3" |Jump Distance |
− | | rowspan="3"|Increases the jump distance of your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"| +10%|| | + | | rowspan="3" |Increases the jump distance of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" | +4% (10%)||<small>x1.50 (5 sectors) Jump Distance</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| + | + | | style="text-align:center;" |2 || style="text-align:center;" | +6% (16%)||<small>x1.50 (9 sectors) Jump Distance</small> |
|- | |- | ||
− | |style="text-align:center;"|3 ||style="text-align:center;"| + | + | | style="text-align:center;" |3 || style="text-align:center;" | +8% (24%)||<small>x2.00 (18 sectors) Jump Distance</small> |
|- | |- | ||
!Jump Auto Charge | !Jump Auto Charge | ||
− | | Enables the ability to automatically charge your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"|+ | + | | Enables the ability to automatically charge your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+4% (10%)||<small>+ Auto Charge</small> |
|- | |- | ||
− | !rowspan="3"|Jump Charge <br/>Speed | + | ! rowspan="3" |Jump Charge <br />Speed |
− | |rowspan="3"|Increases the recharge speed of your Jump Drive.||style="text-align:center;"|1||style="text-align:center;"|+10%|| | + | | rowspan="3" |Increases the recharge speed of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+4% (10%)||<small>-10%/1s (80.9%/14s) Charge Time<br />+12.3%(123.4%) Charge Power Cost</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| + | + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (12%)||<small>-27.9%/3s (63%/11s) Charge Time<br />+35.3%(158.7%) Charge Power Cost</small> |
|- | |- | ||
− | |style="text-align:center;"|3 ||style="text-align:center;"| + | + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (14%)||<small>-27%/4.5s (36%/6.5s) Charge Time<br />+119%(277.7%) Charge Power Cost</small> |
|- | |- | ||
− | !style="border-top: solid 2px;"|Warpgate Base Enhancement | + | ! style="border-top: solid 2px;" |Warpgate Base Enhancement |
− | |style="border-top: solid 2px;"| Base enhancement for your Warpgates.||style="text-align:center; border-top: solid 2px;"|N/A||style="text-align:center; border-top: solid 2px;"| + | + | | style="border-top: solid 2px;" | Base enhancement for your Warpgates.|| style="text-align:center; border-top: solid 2px;" |N/A|| style="text-align:center; border-top: solid 2px;" | +10%|| style="border-top: solid 2px;" | <small> Multiplies Warpgate sector range by 1.5 </small> |
|- | |- | ||
− | !rowspan="2"|Warpgate Distance | + | ! rowspan="2" |Warpgate Distance |
− | |rowspan="2"|Increases the jump distance of your Warpgates.||style="text-align:center;"|1||style="text-align:center;"|+20%||rowspan="2"| | + | | rowspan="2" |Increases the jump distance of your Warpgates.|| style="text-align:center;" |1|| style="text-align:center;" |+10% (20%)|| rowspan="2" |<small> Multiplies Warpgate sector range by 1.5 <br> cumulatively</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| +20% | + | | style="text-align:center;" |2 || style="text-align:center;" | +20% (40%) |
|- | |- | ||
− | !rowspan="3"|Warpgate Power <br/>Efficiency | + | ! rowspan="3" |Warpgate Power <br />Efficiency |
− | |rowspan="3"|Decreases the power usage of your Warpgates.||style="text-align:center;"|1||style="text-align:center;"|+ | + | | rowspan="3" |Decreases the power usage of your Warpgates.|| style="text-align:center;" |1|| style="text-align:center;" |+2% (16)%|| rowspan="3" |TBA |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| + | + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (14%) |
|- | |- | ||
− | |style="text-align:center;"|3 ||style="text-align:center;"| + | + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (16%) |
|- | |- | ||
− | !Warpgate Free <br/>Target | + | !Warpgate Free <br />Target |
− | | Enables the free target mode for all warpgates on this structure.<br/>No target warpgate is required as you can now freely set any destination sector within range.<br/><br/>Press {{K|Activate Module}} on a Warpgate Computer to set a target sector.||style="text-align:center;"|N/A||style="text-align:center;"|+30%|| | + | | Enables the free target mode for all warpgates on this structure.<br />No target warpgate is required as you can now freely set any destination sector within range.<br /><br />Press {{K|Activate Module}} on a Warpgate Computer to set a target sector.|| style="text-align:center;" |N/A|| style="text-align:center;" |+30%|| <small> *Mutually exclusive to Warpgate Distance </small> |
|- | |- | ||
− | !rowspan="2" style="border-top: solid 2px;"|Jump Inhibitor Base | + | ! rowspan="2" style="border-top: solid 2px;" |Jump Inhibitor Base |
− | |rowspan="2" style="border-top: solid 2px;"| Enables the Jump Inhibitor.<br/>When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function | + | | rowspan="2" style="border-top: solid 2px;" | Enables the Jump Inhibitor.<br />When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function.<br />Power consumption depends on the target reactor level regeneration.|| style="text-align:center; border-top: solid 2px;" |Base|| style="text-align:center; border-top: solid 2px;" |+27.5%|| style="border-top: solid 2px;" | <small>+Jump Interdiction<br />+5 Interdiction Strength<br />+1 (1 sector) Interdiction Range<br />+2,500 e/s Charge/Active Power Cost<br /></small> |
|- | |- | ||
− | |style="text-align:center;"|1-9 ||style="text-align:center;"| +2.5%<br/><span style="color: grey"><small>(Per Level)</small></span> | + | | style="text-align:center;" |1-9 || style="text-align:center;" | +2.5%<br /><span style="color: grey"><small>(Per Level)</small></span><br />(50%)||<small>+5 Interdiction Strength<br />+2,500 e/s Charge/Active Power Cost</small> |
|- | |- | ||
− | !rowspan="2"|Jump Inhibitor Range | + | ! rowspan="2" |Jump Inhibitor Range |
− | |rowspan="2"|Increases the range of Jump Inhibitor. <br/>Includes neighbouring sectors.||style="text-align:center;"|1||style="text-align:center;"| +10%|| | + | | rowspan="2" |Increases the range of Jump Inhibitor. <br />Includes neighbouring sectors.|| style="text-align:center;" |1|| style="text-align:center;" | +10% (37.5%)||<small>+1 (2 Sectors) Interdiction Range</small> |
|- | |- | ||
− | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | + | | style="text-align:center;" |2 || style="text-align:center;" | +10% (47.5%)||<small>+1 (3 Sectors) Interdiction Range</small> |
|} | |} | ||
+ | |||
==Related== | ==Related== | ||
{{Reactor Chamber Navigator}} | {{Reactor Chamber Navigator}} | ||
[[Category:Chamber]] | [[Category:Chamber]] |
Latest revision as of 21:54, 5 June 2021
This page is currently a stub. Please help us out by expanding it. |
Reactor FTL Chamber | |
---|---|
Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 1013 |
Item Description
Reactor Chamber to enhance FTL capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Rammet Capsule | x200 |
Reactor FTL Chamber | x1 |
||
Sertise Capsule | x200 |
||||
Reactor Power | x1 |
Usage
TBA
Note: Jump inhibitor Range 2 is non functional as of 0.202.87
Chamber Tree
- Jump Drive Base
- Jump Power
Efficiency 1New Chamber- Jump Power
Efficiency2 - Jump Power
Efficiency 3
- Multi Charge 1New Chamber
- Multi Charge 2
- Multi Charge 3
- Jump Distance 1New Chamber
- Jump Distance 2
- Jump Distance 3
- Jump Auto ChargeNew Chamber
- Jump Charge
Speed 1New Chamber- Jump Charge
Speed 2 - Jump Charge
Speed 3
- Warpgate Base
Enhancement- Warp Distance 1New Chamber
- Warp Distance 2
- Warpgate Power
Efficiency 1New Chamber- Warpgate Power
Efficiency 2 - Warpgate Power
Efficiency 3
- Warpgate Free TargetNew Chamber
- Jump Inhibitor
Base- Jump Inhibitor 1
- Jump Inhibitor 2
- Jump Inhibitor 3
- Jump Inhibitor 4
- Jump Inhibitor 5
- Jump Inhibitor 6
- Jump Inhibitor 7
- Jump Inhibitor 8
- Jump Inhibitor 9
- Jump Inhibitor Range 1New Chamber
- Jump Inhibitor Range 2
Chamber Name | Description | Chamber Capacity | Stats | |
---|---|---|---|---|
Level | Value (Total) | |||
Jump Drive Base | Basic enhancement for the Jump Drive. If enabled on the server, this chamber will also enable the Jump Drive on your ship. Otherwise it's already available. |
N/A | +6% | +Jump Drive +11.1%(111.1%) Charge Power Cost -10%/2s(90%/15s) Charge Time +1 (4 Sectors)Jump Distance |
Jump Power Efficiency |
Decreases the power usage of your Jump Drive. | 1 | +2% (8%) | -11.1%(100%) Charge Power Cost -10%(90%) Top-Off Power Cost |
2 | +2% (10%) | -33.3%(77.7%) Charge Power Cost -20.1%(69.9%) Top-Off Power Cost | ||
3 | +2% (12%) | -22.2%(55.5%) Charge Power Cost -20%(49.9%) Top-Off Power Cost | ||
Multi Charge | Enables the ability to store multiple charges of your Jump Drive. | 1 | +6% (12%) | +1 (2 Jumps) Charge |
2 | +6% (18%) | +1 (3 Jumps) Charge | ||
3 | +6% (24%) | +1 (4 Jumps) Charge | ||
Jump Distance | Increases the jump distance of your Jump Drive. | 1 | +4% (10%) | x1.50 (5 sectors) Jump Distance |
2 | +6% (16%) | x1.50 (9 sectors) Jump Distance | ||
3 | +8% (24%) | x2.00 (18 sectors) Jump Distance | ||
Jump Auto Charge | Enables the ability to automatically charge your Jump Drive. | 1 | +4% (10%) | + Auto Charge |
Jump Charge Speed |
Increases the recharge speed of your Jump Drive. | 1 | +4% (10%) | -10%/1s (80.9%/14s) Charge Time +12.3%(123.4%) Charge Power Cost |
2 | +2% (12%) | -27.9%/3s (63%/11s) Charge Time +35.3%(158.7%) Charge Power Cost | ||
3 | +2% (14%) | -27%/4.5s (36%/6.5s) Charge Time +119%(277.7%) Charge Power Cost | ||
Warpgate Base Enhancement | Base enhancement for your Warpgates. | N/A | +10% | Multiplies Warpgate sector range by 1.5 |
Warpgate Distance | Increases the jump distance of your Warpgates. | 1 | +10% (20%) | Multiplies Warpgate sector range by 1.5 cumulatively |
2 | +20% (40%) | |||
Warpgate Power Efficiency |
Decreases the power usage of your Warpgates. | 1 | +2% (16)% | TBA |
2 | +2% (14%) | |||
3 | +2% (16%) | |||
Warpgate Free Target |
Enables the free target mode for all warpgates on this structure. No target warpgate is required as you can now freely set any destination sector within range. Press R on a Warpgate Computer to set a target sector. |
N/A | +30% | *Mutually exclusive to Warpgate Distance |
Jump Inhibitor Base | Enables the Jump Inhibitor. When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function. Power consumption depends on the target reactor level regeneration. |
Base | +27.5% | +Jump Interdiction +5 Interdiction Strength +1 (1 sector) Interdiction Range +2,500 e/s Charge/Active Power Cost |
1-9 | +2.5% (Per Level) (50%) |
+5 Interdiction Strength +2,500 e/s Charge/Active Power Cost | ||
Jump Inhibitor Range | Increases the range of Jump Inhibitor. Includes neighbouring sectors. |
1 | +10% (37.5%) | +1 (2 Sectors) Interdiction Range |
2 | +10% (47.5%) | +1 (3 Sectors) Interdiction Range |
Related
Reactor Chambers |
---|
Defense Chamber | FTL Chamber | Logistics Chamber | Mass Chamber | Mobility Chamber | Power Chamber | Recon Chamber | Stealth Chamber |