Difference between revisions of "Activation Module"
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Latest revision as of 20:26, 1 September 2025
| Activation Module | |
|---|---|
![]() | |
| Hit Points | 15 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 405 |
| This page is currently a stub. Please help us out by expanding it. |
Activation Modules are logic activators designed to activate/deactivate logic systems. It is the most basic logic block and functions much like a simple on/off switch. Many other systems have logic functionality based around the use of this one block.
Contents
Item Description
This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Activation Module | x1 |
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| Crystal Composite | x2 |
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Usage
TBA
Related
| Logic Signals | |
|---|---|
| Activators | Activation Module |
| Logic Gates | Flip Flop |
| Sensors | Activation Gate Controller |
