Difference between revisions of "Flip Flop"
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| + | {{infobox block | ||
| + | |type=Flip Flop | ||
| + | |hp=15 | ||
| + | |armor=- | ||
| + | |light=no | ||
| + | |dv=667 | ||
| + | }} | ||
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{{Stub}} | {{Stub}} | ||
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| + | '''{{PAGENAME}}s''' are logic gate blocks that only change their state then they receive a High(On) signal. A very important block in the creation of memory circuits. | ||
| + | ==Item Description== | ||
When this block receives an active signal from another logic block it will toggle on or off. | When this block receives an active signal from another logic block it will toggle on or off. | ||
{{production/Flip_Flop}} | {{production/Flip_Flop}} | ||
| + | ==Usage== | ||
| + | TBA | ||
| + | |||
| + | ==Related== | ||
| + | {{Logic Signal Navigator}} | ||
| + | |||
| − | [[Category:Logic]] [[Category: | + | [[Category:Logic]] |
| + | [[Category:Logic]] | ||
Latest revision as of 20:31, 1 September 2025
| Flip Flop | |
|---|---|
![]() | |
| Hit Points | 15 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 667 |
| This page is currently a stub. Please help us out by expanding it. |
Flip Flops are logic gate blocks that only change their state then they receive a High(On) signal. A very important block in the creation of memory circuits.
Contents
Item Description
When this block receives an active signal from another logic block it will toggle on or off.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Flip Flop | x1 |
||
| Crystal Composite | x2 |
||||
Usage
TBA
Related
| Logic Signals | |
|---|---|
| Activators | Activation Module |
| Logic Gates | Flip Flop |
| Sensors | Activation Gate Controller |
