Difference between revisions of "Activation Gate Controller"
From StarMade Wiki
(Auto-updated via MediawikiExport.java) |
(Auto-updated via MediawikiExport.java) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 6: | Line 6: | ||
|dv=685 | |dv=685 | ||
}} | }} | ||
| + | |||
| + | |||
| + | |||
| + | |||
{{Stub}} | {{Stub}} | ||
| Line 14: | Line 18: | ||
{{production/Activation_Gate_Controller}} | {{production/Activation_Gate_Controller}} | ||
| − | [[Category: | + | |
| + | |||
| + | [[Category:Logic]] | ||
[[Category:Logic]] | [[Category:Logic]] | ||
Latest revision as of 20:32, 1 September 2025
| Activation Gate Controller | |
|---|---|
![]() | |
| Hit Points | 15 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 685 |
| This page is currently a stub. Please help us out by expanding it. |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Activation Gate Controller | x1 |
||
| Crystal Composite | x2 |
||||
