Difference between revisions of "Signal (Delay-Non-Repeating)"
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Latest revision as of 10:21, 11 August 2016
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| Signal (Delay-Non-Repeating) | |
|---|---|
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| Hit Points | 15 |
| Armor | 0.0% |
| Mass | 0.01 |
| Luminosity | none |
| Data Value (ID) | 406 |
This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Signal (Delay-Non-Repeating) | x1 |
||
| Crystal Composite | x2 |
||||
