Difference between revisions of "Stop Effect Computer"
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{{production/Stop_Effect_Computer}} | {{production/Stop_Effect_Computer}} | ||
==Usage== | ==Usage== | ||
− | The [[Stop Effect Computer]] must be connected to | + | {| class="wikitable" |
+ | !width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !style="text-align:center;"| [[Stop Effect Module]] | ||
+ | |- | ||
+ | |style="text-align:center;"|[[File:Stop Effect Module.png|link=Stop Effect Module| 150px]] | ||
+ | |} | ||
+ | The [[Stop Effect Computer]] must be connected to at least one [[Stop Effect Module]] (using {{K|Select module}} and {{K|Connect module}}) to have any effect. | ||
===Offensive=== | ===Offensive=== | ||
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|- | |- | ||
!Mass to Module ratio<br/>for Max Bonus | !Mass to Module ratio<br/>for Max Bonus | ||
− | |style="text-align: center| .025 | + | | width="100px" style="text-align: center| .025/ 2.5% |
|} | |} | ||
[[Category:Effect]] [[Category:Ship]] | [[Category:Effect]] [[Category:Ship]] |
Revision as of 00:18, 6 September 2016
This page is currently a stub. Please help us out by expanding it. |
Stop Effect Computer | |
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Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 460 |
Stop Effect Computers are the main terminal for Stop Effect systems. This effect can be used offensively or defensively depending on whether or not it is connected to a weapon system.
Stop Effect systems add a gravity neutralizing effect to ships or weapons. When used offensively it can halt a ships movement in space, essentially freezing it in place. Defensively it grants an anti-gravity field to a ship allowing it to fly through a planets atmosphere with falling to its surface.
Contents
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x250 |
Stop Effect Computer | x1 |
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Mattise Capsule | x500 |
Usage
Primary Module |
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Stop Effect Module |
The Stop Effect Computer must be connected to at least one Stop Effect Module (using C and V) to have any effect.
Offensive
When Connected to a Weapons System as a tertiary effect, block damage will be converted into a braking effect, holding the target in place.
Defensive
When disconnected from other weapons, the Stop Effect Computer can be toggled on to allow the ship to move unaffected by the forces of gravity.
Maximum Bonus Possible |
100% |
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Power per Module per second |
10 e/s |
Mass to Module ratio for Max Bonus |
.025/ 2.5% |