Difference between revisions of "Cannon Computer"

From StarMade Wiki
(adjusted block penetration data)
(organized the tables)
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Single Fast Moving Projectile''
+
|colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile''
 
|-
 
|-
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
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===Machine Gun===
 
===Machine Gun===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
{|class="wikitable" style="float:right; margin-left: 10px;"
!colspan="3"|Weapon Stats
+
!colspan="4"|Weapon Stats
 
|-
 
|-
!Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1/x0.2
+
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 
|-
 
|-
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: green">Decreases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>/0.1
+
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: green">Decreases</span> || style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|0.1
 
|-
 
|-
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
+
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625  
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625  
 
|-
 
|-
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1/x0.2
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2
 
|-
 
|-
|Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span>
+
|Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||colspan="2" style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
Line 94: Line 94:
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|-
|colspan="2" style="text-align:center;" height="40px"| ''Rapid Fire Projectiles''
+
|colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles''
 
|-
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
!colspan="2" style="text-align:center;"| Unique Property
Line 102: Line 102:
 
===Shotgun===
 
===Shotgun===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
{|class="wikitable" style="float:right; margin-left: 10px;"
!colspan="3"|Weapon Stats
+
!colspan="4"|Weapon Stats
 
|-
 
|-
!Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1/x0.4
+
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x0.4
 
|-
 
|-
|Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1/x4
+
|Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
 
|-
 
|-
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>/2<span style="color: grey">.0</span>
+
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|2<span style="color: grey">.0</span>
 
|-
 
|-
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1/10
+
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span>  ||style="text-align:center;"| 1||style="text-align:center;"|10
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625  
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625  
 
|-
 
|-
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1/x4
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4
 
|-
 
|-
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output''</span></small>
+
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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===Sniper Rifle===
 
===Sniper Rifle===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
{|class="wikitable" style="float:right; margin-left: 10px;"
!colspan="3"|Weapon Stats
+
!colspan="4"|Weapon Stats
 
|-
 
|-
!Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1/x8
+
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
 
|-
 
|-
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>/4<span style="color: grey">.0</span>
+
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|4<span style="color: grey">.0</span>
 
|-
 
|-
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
+
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 625/1250
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 625||style="text-align:center;"|1250
 
|-
 
|-
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>/3<span style="color: grey">.0</span>
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span>
 
|-
 
|-
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1/x8
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8
 
|-
 
|-
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
+
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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===Siege Cannon===
 
===Siege Cannon===
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
{|class="wikitable" style="float:right; margin-left: 10px;"
!colspan="3"|Weapon Stats
+
!colspan="4"|Weapon Stats
 
|-
 
|-
!Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value
+
!Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value
 
|-
 
|-
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1/x32
+
|Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|-
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>/16<span style="color: grey">.0</span>
+
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"|  <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|16<span style="color: grey">.0</span>
 
|-
 
|-
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
+
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1
 
|-
 
|-
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625
+
|Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625
 
|-
 
|-
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span>
+
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span>
 
|-
 
|-
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1/x32
+
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32
 
|-
 
|-
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
+
|Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 14:34, 20 September 2016

Cannon Computer
Cannon Computer.png
Hit Points50
Volume0.1
Reactor Hit Points0
Mass0.1
Luminositynone
Data Value (ID)6

Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.

Item Description

"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Hylat Capsule
x500
Hylat Capsule.png Cannon Computer
x1
Cannon Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Main article: Weapon Systems
Weapon Stats
Stat Value Per Module Value
Damage Output (Per Activation) Increases +10
Reload (In Seconds) - 1.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 625
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases +100.00
Block Penetration (Based on Damage) Increases +3 (starts at 200 Dmg)
Below 1,000 Damage (<100 modules)
+1 (every odd multiple of 100 Dmg)
+2 (every even multiple of 100 Dmg)
Above 1,000 Damage (>100 modules)
+1 (every odd multiple of 1,000 Dmg)
+2 (every even multiple of 1,000 Dmg)
Above 10,000 Damage (>1,000 modules)
+1 (every odd multiple of 10,000 Dmg)
+2 (every even multiple of 10,000 Dmg)
Above 100,000 Damage (>10,000 modules)
+1 (every odd multiple of 100,000 Dmg)
+2 (every even multiple of 100,000 Dmg)
Above 1,000,000 Damage (>100,000 modules)
+1 (every odd multiple of 1,000,000 Dmg)
+2 (every even multiple of 1,000,000 Dmg)
Primary Module
Cannon Barrel
Cannon Barrel.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Semi-Automatic Projectile
System Properties
Slaving Effect Innate Effect
Increased
Rate of Fire
Punch-Through
Unique Property
Can shoot down missiles

Weapon Slaving

Machine Gun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Activation) Decreases x1 x0.2
Reload (In Seconds) Decreases 1.0 0.1
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 625
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Decreases x1 x0.2
Block Penetration (Based on Percent Ratio, Tier) Decreases -Latest Tier (starts at 11.2% ratio)
-Next Tier (at 39.4% ratio, 53.1% ratio,
63.6% ratio, 72.5% ratio,
80.3% ratio, 87.4% ratio,
94.0% ratio,)
Slaved Computer
Cannon Computer
Cannon Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Automatic Rapid Fire Projectiles
Unique Property
Can shoot down missiles

Shotgun

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Decreases x1 x0.4
Total Damage Output (Per Activation) Increases x1 x4
Reload (In Seconds) Increases 1.0 2.0
Shots (Per Activation) Increases 1 10
Projectile Speed (In Meters per Seconds) - 625
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x4
Block Penetration (Based on Damage) Increases Based on Weapon Array's
Total Damage Output.
Compounds with
Master system's Damage
Slaved Computer
Missile Computer
Missile Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Spread Fire Projectiles
Unique Property
Can shoot down missiles

Sniper Rifle

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x8
Reload (In Seconds) Increases 1.0 4.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) Increases 625 1250
Range (In Sector Lengths) Increases 1.0 3.0
Power Consumption (Per Activation) Increases x1 x8
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Beam Computer
Damage Beam Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Single Long-Range Projectile
Unique Property
Can shoot down missiles

Siege Cannon

Weapon Stats
Stat Value Based on
Increased Ratio
Min/Max Value
Damage Output (Per Projectile) Increases x1 x32
Reload (In Seconds) Increases 1.0 16.0
Shots (Per Activation) - 1
Projectile Speed (In Meters per Seconds) - 625
Range (In Sector Lengths) - 1.0
Power Consumption (Per Activation) Increases x1 x32
Block Penetration (Based on Damage) Increases Compounds with
Master system's Damage
Slaved Computer
Damage Pulse Computer
Damage Pulse Computer.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Single Powerful Projectile
Unique Property
Can shoot down missiles