Difference between revisions of "Cannon Computer"
(adjusted block penetration data) |
(organized the tables) |
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | !colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | ||
|- | |- | ||
− | |colspan="2" style="text-align:center;" height="40px"| '' | + | |colspan="2" style="text-align:center;" height="40px"| ''Semi-Automatic Projectile'' |
|- | |- | ||
!colspan="2" width="200px" height="30px"|<big>System Properties</big> | !colspan="2" width="200px" height="30px"|<big>System Properties</big> | ||
Line 67: | Line 67: | ||
===Machine Gun=== | ===Machine Gun=== | ||
{|class="wikitable" style="float:right; margin-left: 10px;" | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
− | !colspan=" | + | !colspan="4"|Weapon Stats |
|- | |- | ||
− | !Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value | + | !Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value |
|- | |- | ||
− | |Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 | + | |Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2 |
|- | |- | ||
− | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Decreases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Decreases</span> || style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|0.1 |
|- | |- | ||
− | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1 | + | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1 |
|- | |- | ||
− | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625 | + | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625 |
|- | |- | ||
− | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> |
|- | |- | ||
− | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1 | + | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: green">Decreases</span> ||style="text-align:center;"| x1 ||style="text-align:center;"| x0.2 |
|- | |- | ||
− | |Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span> | + | |Block Penetration<span style="color: grey"><small> (Based on Percent Ratio, Tier)</small></span>||style="text-align:center;"|<span style="color: red">Decreases</span>||colspan="2" style="text-align:right;"| -Latest Tier<span style="color: grey"><small> (starts at 11.2% ratio)</small></span> <br/> -Next Tier <span style="color: grey"><small> (at 39.4% ratio, 53.1% ratio,<br/> 63.6% ratio, 72.5% ratio,<br/> 80.3% ratio, 87.4% ratio,<br/> 94.0% ratio,)</small></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | !colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small> | ||
|- | |- | ||
− | |colspan="2" style="text-align:center;" height="40px"| ''Rapid Fire Projectiles'' | + | |colspan="2" style="text-align:center;" height="40px"| ''Automatic Rapid Fire Projectiles'' |
|- | |- | ||
!colspan="2" style="text-align:center;"| Unique Property | !colspan="2" style="text-align:center;"| Unique Property | ||
Line 102: | Line 102: | ||
===Shotgun=== | ===Shotgun=== | ||
{|class="wikitable" style="float:right; margin-left: 10px;" | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
− | !colspan=" | + | !colspan="4"|Weapon Stats |
|- | |- | ||
− | !Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value | + | !Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value |
|- | |- | ||
− | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1 | + | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: red">Decreases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x0.4 |
|- | |- | ||
− | |Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1 | + | |Total Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4 |
|- | |- | ||
− | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|2<span style="color: grey">.0</span> |
|- | |- | ||
− | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1 | + | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1||style="text-align:center;"|10 |
|- | |- | ||
− | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625 | + | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625 |
|- | |- | ||
− | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> |
|- | |- | ||
− | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1 | + | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x4 |
|- | |- | ||
− | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output''</span></small> | + | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"|<span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Based on Weapon Array's <br/>Total Damage Output.<br/>Compounds with<br/> Master system's Damage''</span></small> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 139: | Line 139: | ||
===Sniper Rifle=== | ===Sniper Rifle=== | ||
{|class="wikitable" style="float:right; margin-left: 10px;" | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
− | !colspan=" | + | !colspan="4"|Weapon Stats |
|- | |- | ||
− | !Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value | + | !Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value |
|- | |- | ||
− | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1 | + | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8 |
|- | |- | ||
− | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|4<span style="color: grey">.0</span> |
|- | |- | ||
− | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1 | + | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1 |
|- | |- | ||
− | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 625 | + | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 625||style="text-align:center;"|1250 |
|- | |- | ||
− | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|3<span style="color: grey">.0</span> |
|- | |- | ||
− | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1 | + | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x8 |
|- | |- | ||
− | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small> | + | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 174: | Line 174: | ||
===Siege Cannon=== | ===Siege Cannon=== | ||
{|class="wikitable" style="float:right; margin-left: 10px;" | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
− | !colspan=" | + | !colspan="4"|Weapon Stats |
|- | |- | ||
− | !Stat !! Value Based on <br/>Increased Ratio!! Min/Max Value | + | !Stat !! Value Based on <br/>Increased Ratio!!colspan="2"| Min/Max Value |
|- | |- | ||
− | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1 | + | |Damage Output <span style="color: grey"><small>(Per Projectile)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32 |
|- | |- | ||
− | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| <span style="color: red">Increases</span> ||style="text-align:center;"| 1<span style="color: grey">.0</span>||style="text-align:center;"|16<span style="color: grey">.0</span> |
|- | |- | ||
− | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1 | + | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1 |
|- | |- | ||
− | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 625 | + | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 625 |
|- | |- | ||
− | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1<span style="color: grey">.0</span> | + | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||colspan="2" style="text-align:center;"| 1<span style="color: grey">.0</span> |
|- | |- | ||
− | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1 | + | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| x1||style="text-align:center;"|x32 |
|- | |- | ||
− | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small> | + | |Block Penetration<span style="color: grey"><small> (Based on Damage)</small></span>||style="text-align:center;"| <span style="color: green">Increases</span>||colspan="2" style="text-align:center;"| <small><span style="color: grey">''Compounds with<br/> Master system's Damage''</span></small> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 14:34, 20 September 2016
Cannon Computer | |
---|---|
Hit Points | 50 |
Volume | 0.1 |
Reactor Hit Points | 0 |
Mass | 0.1 |
Luminosity | none |
Data Value (ID) | 6 |
Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.
Contents
Item Description
"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Hylat Capsule | x500 |
Cannon Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Weapon Systems
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Damage Output (Per Activation) | Increases | +10 |
Reload (In Seconds) | - | 1.0 |
Shots (Per Activation) | - | 1 |
Projectile Speed (In Meters per Seconds) | - | 625 |
Range (In Sector Lengths) | - | 1.0 |
Power Consumption (Per Activation) | Increases | +100.00 |
Block Penetration (Based on Damage) | Increases | +3 (starts at 200 Dmg) Below 1,000 Damage (<100 modules) +1 (every odd multiple of 100 Dmg) +2 (every even multiple of 100 Dmg) Above 1,000 Damage (>100 modules) +1 (every odd multiple of 1,000 Dmg) +2 (every even multiple of 1,000 Dmg) Above 10,000 Damage (>1,000 modules) +1 (every odd multiple of 10,000 Dmg) +2 (every even multiple of 10,000 Dmg) Above 100,000 Damage (>10,000 modules) +1 (every odd multiple of 100,000 Dmg) +2 (every even multiple of 100,000 Dmg) Above 1,000,000 Damage (>100,000 modules) +1 (every odd multiple of 1,000,000 Dmg) +2 (every even multiple of 1,000,000 Dmg) |
Primary Module | |
---|---|
Cannon Barrel | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Semi-Automatic Projectile | |
System Properties | |
Slaving Effect | Innate Effect |
Increased Rate of Fire |
Punch-Through |
Unique Property | |
Can shoot down missiles |
Weapon Slaving
Machine Gun
Weapon Stats | |||
---|---|---|---|
Stat | Value Based on Increased Ratio |
Min/Max Value | |
Damage Output (Per Activation) | Decreases | x1 | x0.2 |
Reload (In Seconds) | Decreases | 1.0 | 0.1 |
Shots (Per Activation) | - | 1 | |
Projectile Speed (In Meters per Seconds) | - | 625 | |
Range (In Sector Lengths) | - | 1.0 | |
Power Consumption (Per Activation) | Decreases | x1 | x0.2 |
Block Penetration (Based on Percent Ratio, Tier) | Decreases | -Latest Tier (starts at 11.2% ratio) -Next Tier (at 39.4% ratio, 53.1% ratio, 63.6% ratio, 72.5% ratio, 80.3% ratio, 87.4% ratio, 94.0% ratio,) |
Slaved Computer | |
---|---|
Cannon Computer | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Automatic Rapid Fire Projectiles | |
Unique Property | |
Can shoot down missiles |
Shotgun
Weapon Stats | |||
---|---|---|---|
Stat | Value Based on Increased Ratio |
Min/Max Value | |
Damage Output (Per Projectile) | Decreases | x1 | x0.4 |
Total Damage Output (Per Activation) | Increases | x1 | x4 |
Reload (In Seconds) | Increases | 1.0 | 2.0 |
Shots (Per Activation) | Increases | 1 | 10 |
Projectile Speed (In Meters per Seconds) | - | 625 | |
Range (In Sector Lengths) | - | 1.0 | |
Power Consumption (Per Activation) | Increases | x1 | x4 |
Block Penetration (Based on Damage) | Increases | Based on Weapon Array's Total Damage Output. Compounds with Master system's Damage |
Slaved Computer | |
---|---|
Missile Computer | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Spread Fire Projectiles | |
Unique Property | |
Can shoot down missiles |
Sniper Rifle
Weapon Stats | |||
---|---|---|---|
Stat | Value Based on Increased Ratio |
Min/Max Value | |
Damage Output (Per Projectile) | Increases | x1 | x8 |
Reload (In Seconds) | Increases | 1.0 | 4.0 |
Shots (Per Activation) | - | 1 | |
Projectile Speed (In Meters per Seconds) | Increases | 625 | 1250 |
Range (In Sector Lengths) | Increases | 1.0 | 3.0 |
Power Consumption (Per Activation) | Increases | x1 | x8 |
Block Penetration (Based on Damage) | Increases | Compounds with Master system's Damage |
Slaved Computer | |
---|---|
Damage Beam Computer | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Single Long-Range Projectile | |
Unique Property | |
Can shoot down missiles |
Siege Cannon
Weapon Stats | |||
---|---|---|---|
Stat | Value Based on Increased Ratio |
Min/Max Value | |
Damage Output (Per Projectile) | Increases | x1 | x32 |
Reload (In Seconds) | Increases | 1.0 | 16.0 |
Shots (Per Activation) | - | 1 | |
Projectile Speed (In Meters per Seconds) | - | 625 | |
Range (In Sector Lengths) | - | 1.0 | |
Power Consumption (Per Activation) | Increases | x1 | x32 |
Block Penetration (Based on Damage) | Increases | Compounds with Master system's Damage |
Slaved Computer | |
---|---|
Damage Pulse Computer | |
Primary Fire Left Click Focus Fire Right Click Unfocused Fire | |
Single Powerful Projectile | |
Unique Property | |
Can shoot down missiles |