Difference between revisions of "List of Logic Circuits"
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===Half Second Clock (Design 1)=== | ===Half Second Clock (Design 1)=== | ||
[[File:Logic Clock 1.png|500px]] | [[File:Logic Clock 1.png|500px]] | ||
| − | {| class="wikitable" | + | {| class="wikitable" width="40%" |
| − | !colspan="2" height="50px"|Description | + | !colspan="2" height="50px" |Description |
|Outputs a signal every 0.5 seconds. | |Outputs a signal every 0.5 seconds. | ||
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===T-Flip-Flop=== | ===T-Flip-Flop=== | ||
[[File:T-Flip-Flop.png|500px]] | [[File:T-Flip-Flop.png|500px]] | ||
| − | {| class="wikitable" | + | {| class="wikitable" width="40%" |
! height="50px"|Description | ! height="50px"|Description | ||
|High signals on the [[Flip Flop]] changes the state of both the [[NOT-Signal]] and itself. <br/>Used to trigger two alternating circuits with a single input | |High signals on the [[Flip Flop]] changes the state of both the [[NOT-Signal]] and itself. <br/>Used to trigger two alternating circuits with a single input | ||
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===RS-NOR=== | ===RS-NOR=== | ||
[[File:RS-NOR 1.png|500px]] | [[File:RS-NOR 1.png|500px]] | ||
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!colspan="2" height="50px"|Description | !colspan="2" height="50px"|Description | ||
| − | |A memory circuit that has 2 inputs. One that turns the circuit on and another that resets the circuit. Useful for devices that | + | |A memory circuit that has 2 inputs. One that turns the circuit on and another that resets the circuit. Useful for devices that have one input and won't turn off until a separate input in sent no matter how many times the first input is pressed. |
|- | |- | ||
!colspan="2"|Blocks<br/>Needed | !colspan="2"|Blocks<br/>Needed | ||
Revision as of 05:49, 3 May 2017
| This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Logic Circuits are player made circuits designed to trigger the various contraptions that can be made using logic blocks. This is a semi-exhaustive list on the multitude of helpful circuits that can be built in-game and what their intended uses are.
Contents
Logic Clock
Logic Clocks are circuits that are designed to pulse a logic signal endlessly. They can be any circuit that cycles a pulse repeatedly until it has been deactivated.
Half Second Clock (Design 1)
| Description | Outputs a signal every 0.5 seconds. | |
|---|---|---|
| Blocks Needed |
||
| Input | Turn On | |
| Turn Off | ||
| Output | ||
| Modifications | Connect additional DELAY-Signals to increase the time between pulses. | |
| How to Build | ||
|---|---|---|
| Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
| 1 | Activation Module |
OR-Signal |
| 2 | OR-Signal |
DELAY-Signal |
| 3 | DELAY-Signal |
NOT-Signal |
| 4 | NOT-Signal |
OR-Signal |
| 5 | Press R on the Activation Module to turn the circuit on | |
Memory Circuits
Memory Circuits are logic circuits that can remember a state for later use.
T-Flip-Flop
| Description | High signals on the Flip Flop changes the state of both the NOT-Signal and itself. Used to trigger two alternating circuits with a single input |
|---|---|
| Blocks Needed |
|
| Input | |
| Output |
| How to Build | ||
|---|---|---|
| Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
| 1 | Flip Flop |
NOT-Signal |
| 2 | NOT-Signal |
Flip Flop |
| 3 | Press R on the Flip Flop to turn the circuit on | |
RS-NOR
| How to Build | ||
|---|---|---|
| Step | Selected Block ┌┐ └┘ |
Connects to ┌┐ └┘ |
| 1 | OR-Signal #1 |
NOT-Signal #1 |
| 2 | OR-Signal #2 |
NOT-Signal #2 |
| 3 | NOT-Signal #1 |
OR-Signal #2 |
| 4 | NOT-Signal #2 |
OR-Signal #1 |
| 5 | Press R twice on either OR-Signal to turn the circuit on | |