Difference between revisions of "List of Logic Circuits"
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!Step || Selected Block<br/><span style="color: orange">┌┐<br/>└┘</span>|| Connects to<br/><span style="color: blueviolet"> ┌┐<br/>└┘</span> | !Step || Selected Block<br/><span style="color: orange">┌┐<br/>└┘</span>|| Connects to<br/><span style="color: blueviolet"> ┌┐<br/>└┘</span> | ||
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|height="50px" colspan="2"|Press {{K|activate module}} twice on either [[OR-Signal]] to turn the circuit on | |height="50px" colspan="2"|Press {{K|activate module}} twice on either [[OR-Signal]] to turn the circuit on | ||
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Revision as of 05:55, 7 May 2017
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This article is a work-in-progress. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article. |
Logic Circuits are player made circuits designed to trigger the various contraptions that can be made using logic blocks. This is a semi-exhaustive list on the multitude of helpful circuits that can be built in-game and what their intended uses are.
Contents
[hide]Logic Clock
Logic Clocks are circuits that are designed to pulse a logic signal endlessly. They can be any circuit that cycles a pulse repeatedly until it has been deactivated.
Half Second Clock (Design 1)
Description | Outputs a signal every 0.5 seconds. | |
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Blocks Needed |
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Input | Turn On | ![]() |
Turn Off | ![]() | |
Output | ![]() ![]() ![]() | |
Modifications | Connect additional DELAY-Signals to increase the time between pulses. |
ExpandHow to Build |
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Memory Circuits
Memory Circuits are logic circuits that can remember a state for later use.
T-Flip-Flop
Description | High signals on the Flip Flop changes the state of both the NOT-Signal and itself. Used to trigger two alternating circuits with a single input |
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Blocks Needed |
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Input | ![]() |
Output | ![]() ![]() |
ExpandHow to Build |
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RS-NOR
ExpandHow to Build |
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