Difference between revisions of "Reactor Defense Chamber"
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− | !height="40px"|Chamber Name || Description || Chamber Capacity || Stats | + | !rowspan="2" height="40px"|Chamber Name ||rowspan="2"| Description ||colspan="2"| Chamber Capacity ||rowspan="2"| Stats |
|- | |- | ||
+ | !Level || Value | ||
+ | |- | ||
!Base Armor Enhancement | !Base Armor Enhancement | ||
− | | Basic enhancement for your Armor blocks.|| style="text-align:center;"|+10%|| TBA | + | | Basic enhancement for your Armor blocks.||style="text-align:center;"| N/A||style="text-align:center;"|+10%|| TBA |
|- | |- | ||
− | !Armor Heat Damage | + | !rowspan="2"|Armor Heat Damage |
− | | Reduces the block damage taken from being too close to a star.||style="text-align:center;"| | + | | rowspan="2"|Reduces the block damage taken from being too close to a star.||style="text-align:center;"| 1||style="text-align:center;"|+5%|| rowspan="2"|TBA |
|- | |- | ||
− | + | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | |
− | | | ||
|- | |- | ||
− | !Armor | + | !rowspan="2"|Armor Type Powered |
− | | | + | |rowspan="2"| Regenerates your Armor HP slowly over time at the cost of extra power consumption.||style="text-align:center;"|1|| style="text-align:center;"|+10%|| rowspan="2"|TBA |
|- | |- | ||
− | !Armor HP Efficiency | + | |style="text-align:center;"|2 || style="text-align:center;"|+20% |
− | | Decreases the amount of Armor HP used for absorbing damage.||style="text-align:center;"| | + | |- |
+ | !rowspan="2"|Armor HP Absorption | ||
+ | |rowspan="2"| Increases the amount of damage absorbed by Armor HP.||style="text-align:center;"|1||style="text-align:center;"| +5%|| rowspan="2"|TBA | ||
+ | |- | ||
+ | |style="text-align:center;"|2 || style="text-align:center;"|+10% | ||
+ | |- | ||
+ | !rowspan="2"|Armor HP Efficiency | ||
+ | |rowspan="2"| Decreases the amount of Armor HP used for absorbing damage.||style="text-align:center;"|1||style="text-align:center;"| +5%||rowspan="2"| TBA | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | ||
|- | |- | ||
!style="border-top: solid 2px;"|Base Shield Enhancement | !style="border-top: solid 2px;"|Base Shield Enhancement | ||
− | |style="border-top: solid 2px;"| Basic enhancement for all your Shields.||style="text-align:center; border-top: solid 2px;"| +10%||style="border-top: solid 2px;"| TBA | + | | style="border-top: solid 2px;"| Basic enhancement for all your Shields.||style="border-top: solid 2px; text-align:center;" |N/A||style="text-align:center; border-top: solid 2px;"| +10%||style="border-top: solid 2px;" | TBA |
+ | |- | ||
+ | !rowspan="2"|Shield Capacity | ||
+ | |rowspan="2"| Increases the capacity of all shields.||style="text-align:center;"|1||style="text-align:center;"|+5%|| rowspan="2"|TBA | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | ||
+ | |- | ||
+ | !rowspan="2"|Shield Type Low<br/>Damage Resistance | ||
+ | | rowspan="2"|Changes your shield density to take less damage from low damage weapons. <br/>This makes the shield more vulnerable to high damage weapons though. <br/><br/>Efficient against fast firing weapons.||style="text-align:center;"|1||style="text-align:center;"| +10%|| rowspan="2"|TBA | ||
+ | |- | ||
+ | |style="text-align:center;"|2 ||style="text-align:center;"| +20% | ||
|- | |- | ||
− | !Shield | + | !rowspan="2"|Shield Outage Redux |
− | | | + | |rowspan="2"| Decreases the time it takes since the last hit for shields to regenerate.||style="text-align:center;"|1||style="text-align:center;"| +5%||rowspan="2"| TBA |
|- | |- | ||
− | + | |style="text-align:center;"|2 ||style="text-align:center;"| +10% | |
− | | | ||
|- | |- | ||
− | !Shield | + | !rowspan="2"|Shield Type High <br/>Damage Resistance |
− | | | + | |rowspan="2"| Changes your shield density to take less damage from high damage weapons. <br/>This makes the shield more vulnerable to low damage weapons though.<br/><br/>Efficient against slow firing weapons.||style="text-align:center;"|1||style="text-align:center;"|+10%||rowspan="2"| TBA |
|- | |- | ||
− | + | |style="text-align:center;"|2 ||style="text-align:center;"| +20% | |
− | | | ||
|} | |} | ||
==Related== | ==Related== | ||
{{Reactor Chamber Navigator}} | {{Reactor Chamber Navigator}} | ||
[[Category:Chamber]] | [[Category:Chamber]] |
Revision as of 16:42, 5 May 2018
This page is currently a stub. Please help us out by expanding it. |
Reactor Defense Chamber | |
---|---|
Hit Points | 50 |
Armor | 0.0% |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 1046 |
Item Description
Reactor Chamber to enhance defensive capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Bastyn Capsule | x200 |
Reactor Defense Chamber | x1 |
||
Fertikeen Capsule | x200 |
||||
Reactor Power | x1 |
Usage
TBA
Chamber Tree
- Base Armor
Enhancement- Armor Heat Damage 1New Chamber
- Armor Heat Damage 2
- Armor Type Powered 1New Chamber
- Armor Type Powered 2
- Armor HP Absorption 1New Chamber
- Armor HP Absorption 2
- Armor HP Efficiency 1New Chamber
- Armor HP Efficiency 2
- Base Shield
Enhancement- Shield Capacity 1New Chamber
- Shield Capacity 2
- Shield Type Low
Damage Resistance 1New Chamber- Shield Type Low
Damage Resistance 2
- Shield Outage Redux 1New Chamber
- Shield Outage Redux 2
- Shield Type High
Damage Resistance 1New Chamber- Shield Type High
Damage Resistance 2
Chamber Name | Description | Chamber Capacity | Stats | |
---|---|---|---|---|
Level | Value | |||
Base Armor Enhancement | Basic enhancement for your Armor blocks. | N/A | +10% | TBA |
Armor Heat Damage | Reduces the block damage taken from being too close to a star. | 1 | +5% | TBA |
2 | +10% | |||
Armor Type Powered | Regenerates your Armor HP slowly over time at the cost of extra power consumption. | 1 | +10% | TBA |
2 | +20% | |||
Armor HP Absorption | Increases the amount of damage absorbed by Armor HP. | 1 | +5% | TBA |
2 | +10% | |||
Armor HP Efficiency | Decreases the amount of Armor HP used for absorbing damage. | 1 | +5% | TBA |
2 | +10% | |||
Base Shield Enhancement | Basic enhancement for all your Shields. | N/A | +10% | TBA |
Shield Capacity | Increases the capacity of all shields. | 1 | +5% | TBA |
2 | +10% | |||
Shield Type Low Damage Resistance |
Changes your shield density to take less damage from low damage weapons. This makes the shield more vulnerable to high damage weapons though. Efficient against fast firing weapons. |
1 | +10% | TBA |
2 | +20% | |||
Shield Outage Redux | Decreases the time it takes since the last hit for shields to regenerate. | 1 | +5% | TBA |
2 | +10% | |||
Shield Type High Damage Resistance |
Changes your shield density to take less damage from high damage weapons. This makes the shield more vulnerable to low damage weapons though. Efficient against slow firing weapons. |
1 | +10% | TBA |
2 | +20% |
Related
Reactor Chambers |
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Defense Chamber | FTL Chamber | Logistics Chamber | Mass Chamber | Mobility Chamber | Power Chamber | Recon Chamber | Stealth Chamber |