Difference between revisions of "Reactor Chambers"

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==Overview==
 
Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a [[reactor]] block by a path of [[conduit blocks]]. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.
 
Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a [[reactor]] block by a path of [[conduit blocks]]. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.
  
Chamber List:
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==Chamber List==
 
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*[[Reactor Defense Chamber]]
*[[Defence Chamber]]
 
 
**Buffs to armor
 
**Buffs to armor
*[[FTL Chamber]]
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*[[Reactor FTL Chamber]]
 
**Buffs to jump capability
 
**Buffs to jump capability
*[[Logistics Chamber]]
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*[[Reactor Logistics Chamber]]
 
**Salvage & production buffs
 
**Salvage & production buffs
*[[Mass Chamber]]
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*[[Reactor Mass Chamber]]
 
**Gravity control
 
**Gravity control
*[[Mobility Chamber]]
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*[[Reactor Mobility Chamber]]
 
**Buffs to movement or turning speed
 
**Buffs to movement or turning speed
*[[Power Chamber]]
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*[[Reactor Power Chamber]]
 
**Buffs to power generation
 
**Buffs to power generation
*[[Recon Chamber]]
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*[[Reactor Recon Chamber]]
 
**Cloaking, jamming, and countering stealth
 
**Cloaking, jamming, and countering stealth
 
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Revision as of 00:54, 6 May 2018

Overview

Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a reactor block by a path of conduit blocks. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.

Chamber List