Difference between revisions of "Forcefield (Red)"
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− | + | Mass: 0.25 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press Activate Key to Open/Close. | |
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{{production/Forcefield_(Red)}} | {{production/Forcefield_(Red)}} | ||
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[[Category:Doors]] [[Category:General]] | [[Category:Doors]] [[Category:General]] |
Revision as of 02:52, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Forcefield (Red) | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.25 |
Luminosity | (1.0, 0.0, 0.0, 0.06) |
Data Value (ID) | 659 |
Mass: 0.25 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press Activate Key to Open/Close.
Production
Production Info | |||||
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Produced in a | Advanced Factory | ||||
Requires | To create | ||||
Mattise Capsule | x30 |
Forcefield (Red) | x1 |
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Alloyed Metal Mesh | x30 |
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Crystal Composite | x30 |