Difference between revisions of "Damage Pulse Computer"
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{{infobox block/Damage_Pulse_Computer}} | {{infobox block/Damage_Pulse_Computer}} | ||
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− | + | Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons | |
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and systems (cannon, beam, damage pulse, missile) | and systems (cannon, beam, damage pulse, missile) | ||
to customize your weapon. | to customize your weapon. | ||
− | To link your Controller to its Modules, press | + | To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, |
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | or alternatively Shift + $CONNECT_MODULE to mass select grouped modules. | ||
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you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
− | Press | + | Press Activate Key to get in/out of the Computer. |
{{production/Damage_Pulse_Computer}} | {{production/Damage_Pulse_Computer}} | ||
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[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Revision as of 03:10, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Damage Pulse Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 416 |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press Activate Key to get in/out of the Computer.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x500 |
Damage Pulse Computer | x1 |
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Crystal Composite | x500 |