Difference between revisions of "Damage Pulse Computer"

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m (Added link to Damage Pulse Module, as well as mentioning what the module the computer connects to.)
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{{Stub}}
 
{{infobox block/Damage_Pulse_Computer}}
 
{{infobox block/Damage_Pulse_Computer}}
'''Damage Pulse Computers''' are the main terminal for Damage Pulse weapon systems. This system fires a short ranged area-of-effect bubble that can damage blocks beneath the outer shell of a ship. Connecting this computer to another weapon computer will grant a special slaving ability: Increased damage of the master system. Damage Pulse Computers are connected to [[Damage Pulse Module|Damage Pulse Modules]].
 
  
==Item Description==
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Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons
"The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons
 
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
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To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
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you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press R to get in/out of the Computer."
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Press Activate Key to get in/out of the Computer.
  
 
{{production/Damage_Pulse_Computer}}
 
{{production/Damage_Pulse_Computer}}
  
==Usage==
 
{{main|Weapon Systems}}
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="3"|Weapon Stats
 
|-
 
!Stat !! Value Per Module !! Value
 
|-
 
|Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||width="70px" style="text-align:center;"| +100
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 10<span style="color: grey">.00</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
 
|-
 
|Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 10
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +500<span style="color: grey">.00</span>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Damage Pulse Module]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Damage Pulse Module.png|link=Damage Pulse Module| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}}</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Short Ranged Area-of-Effect Bubble''
 
|-
 
!colspan="2" width="200px" height="30px"|<big>System Properties</big>
 
|-
 
!Slaving Effect!! Innate Effect
 
|-
 
|style="text-align:center;" height="40px"| ''Increased <br/>Damage'' ||style="text-align:center;"| N/A
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Bubble moves with entity''
 
|}
 
 
[[Category:Weapons]] [[Category:Ship]]
 
[[Category:Weapons]] [[Category:Ship]]

Revision as of 03:10, 6 May 2018

Damage Pulse Computer
Damage Pulse Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)416

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press Activate Key to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Fertikeen Capsule
x500
Fertikeen Capsule.png Damage Pulse Computer
x1
Damage Pulse Computer.png
Crystal Composite
x500
Crystal Composite.png