Difference between revisions of "Damage Pulse Module"
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{{infobox block/Damage_Pulse_Module}} | {{infobox block/Damage_Pulse_Module}} | ||
− | The Damage Pulse Module, when used in conjunction with a | + | Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing Activate Key on it. |
{{production/Damage_Pulse_Module}} | {{production/Damage_Pulse_Module}} | ||
[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Revision as of 03:42, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Damage Pulse Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 417 |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 100 Block-Armor: <?> The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing Activate Key on it.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Fertikeen Capsule | x100 |
Damage Pulse Module | x1 |
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Crystal Composite | x100 |