Difference between revisions of "Damage Beam Module"
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{{infobox block/Damage_Beam_Module}} | {{infobox block/Damage_Beam_Module}} | ||
− | + | The Damage Beam Module, when used in conjunction with a [[Damage Beam Computer]], can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it. | |
{{production/Damage_Beam_Module}} | {{production/Damage_Beam_Module}} | ||
[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Revision as of 11:07, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Damage Beam Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 415 |
The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Zercaner Capsule | x100 |
Damage Beam Module | x1 |
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Crystal Composite | x100 |