Difference between revisions of "Reactor FTL Chamber"
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| + | {{infobox block | ||
| + | |type=Reactor FTL Chamber | ||
| + | |hp=100 | ||
| + | |armor=- | ||
| + | |light=no | ||
| + | |dv=1013 | ||
| + | }} | ||
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{{stub}} | {{stub}} | ||
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==Item Description== | ==Item Description== | ||
Reactor Chamber to enhance FTL capabilities. | Reactor Chamber to enhance FTL capabilities. | ||
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks. | Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks. | ||
| − | + | {{production/Reactor FTL Chamber}} | |
==Usage== | ==Usage== | ||
TBA | TBA | ||
| + | |||
| + | Note: Jump inhibitor Range 2 is non functional as of 0.202.87 | ||
| + | ===Chamber Tree=== | ||
| + | {{tree|<big><big><big>Jump Drive Base</big></big></big>|root|class=horizontal |children= | ||
| + | {{tree|Jump Power <br/>Efficiency 1|note=New Chamber|children= | ||
| + | {{tree|Jump Power <br/>Efficiency2}} | ||
| + | {{tree|Jump Power <br/>Efficiency 3}}}} | ||
| + | {{tree|Multi Charge 1|note=New Chamber|children= | ||
| + | {{tree|Multi Charge 2}} | ||
| + | {{tree|Multi Charge 3}}}} | ||
| + | {{tree|Jump Distance 1|note=New Chamber|children= | ||
| + | {{tree|Jump Distance 2}} | ||
| + | {{tree|Jump Distance 3}}}} | ||
| + | {{tree|Jump Auto Charge|note=New Chamber}} | ||
| + | {{tree|Jump Charge <br/>Speed 1|note=New Chamber|children= | ||
| + | {{tree|Jump Charge <br/>Speed 2}} | ||
| + | {{tree|Jump Charge <br/>Speed 3}}}} | ||
| + | }} | ||
| + | {{tree|<big><big><big>Warpgate Base <br/>Enhancement</big></big></big>|root|class=horizontal |children= | ||
| + | {{tree|Warp Distance 1|note=New Chamber|children= | ||
| + | {{tree|Warp Distance 2}}}} | ||
| + | {{tree|Warpgate Power <br/>Efficiency 1|note=New Chamber|children= | ||
| + | {{tree|Warpgate Power <br/>Efficiency 2}} | ||
| + | {{tree|Warpgate Power <br/>Efficiency 3}}}} | ||
| + | {{tree|Warpgate Free Target|note=New Chamber}} | ||
| + | }} | ||
| + | {{tree|<big><big><big>Jump Inhibitor <br/>Base</big></big></big>|root|class=horizontal |children= | ||
| + | {{tree|Jump Inhibitor 1|children= | ||
| + | {{tree|Jump Inhibitor 2}} | ||
| + | {{tree|Jump Inhibitor 3}} | ||
| + | {{tree|Jump Inhibitor 4}} | ||
| + | {{tree|Jump Inhibitor 5}} | ||
| + | {{tree|Jump Inhibitor 6}} | ||
| + | {{tree|Jump Inhibitor 7}} | ||
| + | {{tree|Jump Inhibitor 8}} | ||
| + | {{tree|Jump Inhibitor 9}}}} | ||
| + | {{tree|Jump Inhibitor Range 1|note=New Chamber|children= | ||
| + | {{tree|Jump Inhibitor Range 2}}}} | ||
| + | }} | ||
| + | {| class="wikitable" | ||
| + | ! rowspan="2" height="40px" |Chamber Name || rowspan="2" |Description || colspan="2" |Chamber Capacity || rowspan="2" |Stats | ||
| + | |- | ||
| + | !Level || Value<br /> (Total) | ||
| + | |- | ||
| + | !Jump Drive Base | ||
| + | | Basic enhancement for the Jump Drive.<br /> If enabled on the server, this chamber will also enable the Jump Drive on your ship. <br />Otherwise it's already available.|| style="text-align:center;" |N/A|| style="text-align:center;" |+6%|| <small>+Jump Drive<br />+11.1%(111.1%) Charge Power Cost<br />-10%/2s(90%/15s) Charge Time<br />+1 (4 Sectors)Jump Distance</small> | ||
| + | |- | ||
| + | ! rowspan="3" |Jump Power <br />Efficiency | ||
| + | | rowspan="3" |Decreases the power usage of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" | +2% (8%)||<small>-11.1%(100%) Charge Power Cost<br />-10%(90%) Top-Off Power Cost</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (10%)||<small>-33.3%(77.7%) Charge Power Cost<br />-20.1%(69.9%) Top-Off Power Cost</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (12%)||<small>-22.2%(55.5%) Charge Power Cost<br />-20%(49.9%) Top-Off Power Cost</small> | ||
| + | |- | ||
| + | ! rowspan="3" |Multi Charge | ||
| + | | rowspan="3" | Enables the ability to store multiple charges of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+6% (12%)||<small>+1 (2 Jumps) Charge</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +6% (18%)|| <small>+1 (3 Jumps) Charge</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |3 || style="text-align:center;" | +6% (24%)||<small>+1 (4 Jumps) Charge</small> | ||
| + | |- | ||
| + | ! rowspan="3" |Jump Distance | ||
| + | | rowspan="3" |Increases the jump distance of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" | +4% (10%)||<small>x1.50 (5 sectors) Jump Distance</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +6% (16%)||<small>x1.50 (9 sectors) Jump Distance</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |3 || style="text-align:center;" | +8% (24%)||<small>x2.00 (18 sectors) Jump Distance</small> | ||
| + | |- | ||
| + | !Jump Auto Charge | ||
| + | | Enables the ability to automatically charge your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+4% (10%)||<small>+ Auto Charge</small> | ||
| + | |- | ||
| + | ! rowspan="3" |Jump Charge <br />Speed | ||
| + | | rowspan="3" |Increases the recharge speed of your Jump Drive.|| style="text-align:center;" |1|| style="text-align:center;" |+4% (10%)||<small>-10%/1s (80.9%/14s) Charge Time<br />+12.3%(123.4%) Charge Power Cost</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (12%)||<small>-27.9%/3s (63%/11s) Charge Time<br />+35.3%(158.7%) Charge Power Cost</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (14%)||<small>-27%/4.5s (36%/6.5s) Charge Time<br />+119%(277.7%) Charge Power Cost</small> | ||
| + | |- | ||
| + | ! style="border-top: solid 2px;" |Warpgate Base Enhancement | ||
| + | | style="border-top: solid 2px;" | Base enhancement for your Warpgates.|| style="text-align:center; border-top: solid 2px;" |N/A|| style="text-align:center; border-top: solid 2px;" | +10%|| style="border-top: solid 2px;" | <small> Multiplies Warpgate sector range by 1.5 </small> | ||
| + | |- | ||
| + | ! rowspan="2" |Warpgate Distance | ||
| + | | rowspan="2" |Increases the jump distance of your Warpgates.|| style="text-align:center;" |1|| style="text-align:center;" |+10% (20%)|| rowspan="2" |<small> Multiplies Warpgate sector range by 1.5 <br> cumulatively</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +20% (40%) | ||
| + | |- | ||
| + | ! rowspan="3" |Warpgate Power <br />Efficiency | ||
| + | | rowspan="3" |Decreases the power usage of your Warpgates.|| style="text-align:center;" |1|| style="text-align:center;" |+2% (16)%|| rowspan="3" |TBA | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +2% (14%) | ||
| + | |- | ||
| + | | style="text-align:center;" |3 || style="text-align:center;" | +2% (16%) | ||
| + | |- | ||
| + | !Warpgate Free <br />Target | ||
| + | | Enables the free target mode for all warpgates on this structure.<br />No target warpgate is required as you can now freely set any destination sector within range.<br /><br />Press {{K|Activate Module}} on a Warpgate Computer to set a target sector.|| style="text-align:center;" |N/A|| style="text-align:center;" |+30%|| <small> *Mutually exclusive to Warpgate Distance </small> | ||
| + | |- | ||
| + | ! rowspan="2" style="border-top: solid 2px;" |Jump Inhibitor Base | ||
| + | | rowspan="2" style="border-top: solid 2px;" | Enables the Jump Inhibitor.<br />When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function.<br />Power consumption depends on the target reactor level regeneration.|| style="text-align:center; border-top: solid 2px;" |Base|| style="text-align:center; border-top: solid 2px;" |+27.5%|| style="border-top: solid 2px;" | <small>+Jump Interdiction<br />+5 Interdiction Strength<br />+1 (1 sector) Interdiction Range<br />+2,500 e/s Charge/Active Power Cost<br /></small> | ||
| + | |- | ||
| + | | style="text-align:center;" |1-9 || style="text-align:center;" | +2.5%<br /><span style="color: grey"><small>(Per Level)</small></span><br />(50%)||<small>+5 Interdiction Strength<br />+2,500 e/s Charge/Active Power Cost</small> | ||
| + | |- | ||
| + | ! rowspan="2" |Jump Inhibitor Range | ||
| + | | rowspan="2" |Increases the range of Jump Inhibitor. <br />Includes neighbouring sectors.|| style="text-align:center;" |1|| style="text-align:center;" | +10% (37.5%)||<small>+1 (2 Sectors) Interdiction Range</small> | ||
| + | |- | ||
| + | | style="text-align:center;" |2 || style="text-align:center;" | +10% (47.5%)||<small>+1 (3 Sectors) Interdiction Range</small> | ||
| + | |} | ||
| + | |||
==Related== | ==Related== | ||
{{Reactor Chamber Navigator}} | {{Reactor Chamber Navigator}} | ||
| − | [[Category: | + | |
| + | |||
| + | |||
| + | [[Category:GeneralChamber]] | ||
Latest revision as of 20:26, 1 September 2025
| Reactor FTL Chamber | |
|---|---|
![]() | |
| Hit Points | 100 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 1013 |
| This page is currently a stub. Please help us out by expanding it. |
Item Description
Reactor Chamber to enhance FTL capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Rammet Capsule | x200 |
Reactor FTL Chamber | x1 |
||
| Sertise Capsule | x200 |
||||
| Reactor Power | x1 |
||||
Usage
TBA
Note: Jump inhibitor Range 2 is non functional as of 0.202.87
Chamber Tree
- Jump Drive Base
- Jump Power
Efficiency 1New Chamber- Jump Power
Efficiency2 - Jump Power
Efficiency 3
- Multi Charge 1New Chamber
- Multi Charge 2
- Multi Charge 3
- Jump Distance 1New Chamber
- Jump Distance 2
- Jump Distance 3
- Jump Auto ChargeNew Chamber
- Jump Charge
Speed 1New Chamber- Jump Charge
Speed 2 - Jump Charge
Speed 3
- Warpgate Base
Enhancement- Warp Distance 1New Chamber
- Warp Distance 2
- Warpgate Power
Efficiency 1New Chamber- Warpgate Power
Efficiency 2 - Warpgate Power
Efficiency 3
- Warpgate Free TargetNew Chamber
- Jump Inhibitor
Base- Jump Inhibitor 1
- Jump Inhibitor 2
- Jump Inhibitor 3
- Jump Inhibitor 4
- Jump Inhibitor 5
- Jump Inhibitor 6
- Jump Inhibitor 7
- Jump Inhibitor 8
- Jump Inhibitor 9
- Jump Inhibitor Range 1New Chamber
- Jump Inhibitor Range 2
| Chamber Name | Description | Chamber Capacity | Stats | |
|---|---|---|---|---|
| Level | Value (Total) | |||
| Jump Drive Base | Basic enhancement for the Jump Drive. If enabled on the server, this chamber will also enable the Jump Drive on your ship. Otherwise it's already available. |
N/A | +6% | +Jump Drive +11.1%(111.1%) Charge Power Cost -10%/2s(90%/15s) Charge Time +1 (4 Sectors)Jump Distance |
| Jump Power Efficiency |
Decreases the power usage of your Jump Drive. | 1 | +2% (8%) | -11.1%(100%) Charge Power Cost -10%(90%) Top-Off Power Cost |
| 2 | +2% (10%) | -33.3%(77.7%) Charge Power Cost -20.1%(69.9%) Top-Off Power Cost | ||
| 3 | +2% (12%) | -22.2%(55.5%) Charge Power Cost -20%(49.9%) Top-Off Power Cost | ||
| Multi Charge | Enables the ability to store multiple charges of your Jump Drive. | 1 | +6% (12%) | +1 (2 Jumps) Charge |
| 2 | +6% (18%) | +1 (3 Jumps) Charge | ||
| 3 | +6% (24%) | +1 (4 Jumps) Charge | ||
| Jump Distance | Increases the jump distance of your Jump Drive. | 1 | +4% (10%) | x1.50 (5 sectors) Jump Distance |
| 2 | +6% (16%) | x1.50 (9 sectors) Jump Distance | ||
| 3 | +8% (24%) | x2.00 (18 sectors) Jump Distance | ||
| Jump Auto Charge | Enables the ability to automatically charge your Jump Drive. | 1 | +4% (10%) | + Auto Charge |
| Jump Charge Speed |
Increases the recharge speed of your Jump Drive. | 1 | +4% (10%) | -10%/1s (80.9%/14s) Charge Time +12.3%(123.4%) Charge Power Cost |
| 2 | +2% (12%) | -27.9%/3s (63%/11s) Charge Time +35.3%(158.7%) Charge Power Cost | ||
| 3 | +2% (14%) | -27%/4.5s (36%/6.5s) Charge Time +119%(277.7%) Charge Power Cost | ||
| Warpgate Base Enhancement | Base enhancement for your Warpgates. | N/A | +10% | Multiplies Warpgate sector range by 1.5 |
| Warpgate Distance | Increases the jump distance of your Warpgates. | 1 | +10% (20%) | Multiplies Warpgate sector range by 1.5 cumulatively |
| 2 | +20% (40%) | |||
| Warpgate Power Efficiency |
Decreases the power usage of your Warpgates. | 1 | +2% (16)% | TBA |
| 2 | +2% (14%) | |||
| 3 | +2% (16%) | |||
| Warpgate Free Target |
Enables the free target mode for all warpgates on this structure. No target warpgate is required as you can now freely set any destination sector within range. Press R on a Warpgate Computer to set a target sector. |
N/A | +30% | *Mutually exclusive to Warpgate Distance |
| Jump Inhibitor Base | Enables the Jump Inhibitor. When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function. Power consumption depends on the target reactor level regeneration. |
Base | +27.5% | +Jump Interdiction +5 Interdiction Strength +1 (1 sector) Interdiction Range +2,500 e/s Charge/Active Power Cost |
| 1-9 | +2.5% (Per Level) (50%) |
+5 Interdiction Strength +2,500 e/s Charge/Active Power Cost | ||
| Jump Inhibitor Range | Increases the range of Jump Inhibitor. Includes neighbouring sectors. |
1 | +10% (37.5%) | +1 (2 Sectors) Interdiction Range |
| 2 | +10% (47.5%) | +1 (3 Sectors) Interdiction Range | ||
Related
| Reactor Chambers |
|---|
| Defense Chamber |
