Difference between revisions of "Flip Flop"
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{{infobox block/Flip_Flop}} | {{infobox block/Flip_Flop}} | ||
− | + | '''{{PAGENAME}}s''' are logic gate blocks that only change their state then they receive a High(On) signal. A very important block in the creation of memory circuits. | |
− | + | ==Item Description== | |
+ | When this block receives an active signal from another logic block it will toggle on or off. | ||
{{production/Flip_Flop}} | {{production/Flip_Flop}} | ||
+ | ==Usage== | ||
+ | TBA | ||
+ | ==Related== | ||
+ | {{Logic Signal Navigator}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Latest revision as of 01:41, 18 March 2019
This page is currently a stub. Please help us out by expanding it. |
Flip Flop | |
---|---|
Hit Points | 15 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 667 |
Flip Flops are logic gate blocks that only change their state then they receive a High(On) signal. A very important block in the creation of memory circuits.
Contents
Item Description
When this block receives an active signal from another logic block it will toggle on or off.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Flip Flop | x1 |
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Crystal Composite | x2 |
Usage
TBA
Related
Logic Signals | |
---|---|
Activators | Activation Module • Button • Inner Ship Remote • Small Activator35px • Small Button35px • Wireless Logic Module |
Logic Gates | Flip Flop • NOT-Signal • AND-Signal • OR-Signal • DELAY-Signal • Randomizer |
Sensors | Activation Gate Controller • Activation Gate Module • Trigger (Area) Controller • Trigger (Area) • Trigger (Step On) • Sensor |