Difference between revisions of "Tractor Beam Module"
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{{infobox block/Tractor_Beam}} | {{infobox block/Tractor_Beam}} | ||
'''{{PAGENAME}}s''' are the output modules of [[Tractor Beam Computer|Tractor Beam systems]]. Placing them in non-contiguous groups will create a new output while adding to an already existing group increases the power of that grouping. | '''{{PAGENAME}}s''' are the output modules of [[Tractor Beam Computer|Tractor Beam systems]]. Placing them in non-contiguous groups will create a new output while adding to an already existing group increases the power of that grouping. | ||
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− | + | This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer. | |
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+ | Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapons|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected. | ||
==Related== | ==Related== | ||
{{SupportTools Navigator}} | {{SupportTools Navigator}} | ||
[[Category:SupportTools]] [[Category:Ship]] | [[Category:SupportTools]] [[Category:Ship]] |
Latest revision as of 22:48, 12 August 2018
Tractor Beam | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 361 |
Tractor Beam Modules are the output modules of Tractor Beam systems. Placing them in non-contiguous groups will create a new output while adding to an already existing group increases the power of that grouping.
Contents
Item Description
Strength depends on the amount of linked modules, you can switch firing modes with your Right Click.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Sertise Capsule | x50 |
Tractor Beam Module | x1 |
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Jisper Capsule | x50 |
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Crystal Composite | x100 |
Usage
Primary Computer |
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Tractor Beam Computer |
Connection Method |
Select computer withC and connect with V |
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.
Related
Support Tool Systems |
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Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module |