Difference between revisions of "Astrotech Computer"

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{{infobox block/Astrotech_Computer}}
 
{{infobox block/Astrotech_Computer}}
'''Astrotech Computers'''  are the main terminals of Astrotech repair systems. Astrotech systems fire beams similar to [[Damage Beam Computer|damage beams]] but instead of inflicting damage they repair it.
 
  
[[Effects]] '''cannot''' be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of [[Damage Beam Computer|Damage Beams]].
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Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons
==Item Description==
 
"The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons
 
 
and systems (cannon, beam, damage pulse, missile)
 
and systems (cannon, beam, damage pulse, missile)
 
to customize your weapon.
 
to customize your weapon.
  
To link your Controller to its Modules, press C on the Controller, then X on the individual modules,  
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To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules,  
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
 
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
  
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you need to connect 1:1 in size.
 
you need to connect 1:1 in size.
  
Press R to get in/out of the Computer."
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Press Activate Key to get in/out of the Computer.
  
 
{{production/Astrotech_Computer}}
 
{{production/Astrotech_Computer}}
==Usage==
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{{main|Support Tool Systems}}
 
{|class="wikitable" style="float:right; margin-left: 10px;"
 
!colspan="3"|Weapon Stats
 
|-
 
!Stat !! Value Per Module !! Value
 
|-
 
|Repair <span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +60/+120
 
|-
 
|Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0.5
 
|-
 
|Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 2.5
 
|-
 
|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span>
 
|-
 
|Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1
 
|-
 
|Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 0.12
 
|-
 
|Power Consumption<span style="color: grey"><small> (Per Tick/Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +240<span style="color: grey">.0</span>/+1200<span style="color: grey">.0</span>
 
|}
 
{| class="wikitable"
 
!colspan="2" width="200px" height="30px"|<big>Primary Module</big>
 
|-
 
!colspan="2" style="text-align:center;"| [[Astrotech Module]]
 
|-
 
|colspan="2" style="text-align:center;"|[[File:Astrotech Module.png|link=Astrotech Module| 150px]]
 
|-
 
!colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}} Focus Fire</small></small><br/><small><small>{{K|Break block}} Unfocused Fire</small></small>
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Block Repair Beam''
 
|-
 
!colspan="2" style="text-align:center;"| Unique Property
 
|-
 
|colspan="2" style="text-align:center;" height="40px"| ''Repairs damaged blocks''
 
|}
 
TBA
 
{{SupportTools Navigator}}
 
 
[[Category:SupportTools]] [[Category:Ship]]
 
[[Category:SupportTools]] [[Category:Ship]]

Revision as of 02:50, 6 May 2018

Astrotech Computer
Astrotech Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)39

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press Select Button on the Controller, then Connect Button on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press Activate Key to get in/out of the Computer.  

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sapsun Capsule
x100
Sapsun Capsule.png Astrotech Computer
x1
Astrotech Computer.png
Crystal Composite
x100
Crystal Composite.png