Difference between revisions of "Signal (Delay-Non-Repeating)"
From StarMade Wiki
(Bot created) |
(No difference)
|
Latest revision as of 10:21, 11 August 2016
This page is currently a stub. Please help us out by expanding it. |
Signal (Delay-Non-Repeating) | |
---|---|
Hit Points | 15 |
Armor | 0.0% |
Mass | 0.01 |
Luminosity | none |
Data Value (ID) | 406 |
This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Signal (Delay-Non-Repeating) | x1 |
||
Crystal Composite | x2 |