Difference between revisions of "Jump Drive Module"
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{{infobox block/Jump_Drive_Module}} | {{infobox block/Jump_Drive_Module}} | ||
− | Jump | + | == Description == |
+ | [[Jump Drive Module]]s works in conjunction with [[Jump Drive Computer]]. | ||
+ | |||
+ | There is a sweet spot for jump drive modules. You can build them as small as you want, but they will take much longer to charge up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. | ||
{{production/Jump_Drive_Module}} | {{production/Jump_Drive_Module}} | ||
[[Category:Ship]] [[Category:Element]] | [[Category:Ship]] [[Category:Element]] |
Revision as of 16:16, 10 September 2016
This page is currently a stub. Please help us out by expanding it. |
Jump Drive Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 545 |
Description
Jump Drive Modules works in conjunction with Jump Drive Computer.
There is a sweet spot for jump drive modules. You can build them as small as you want, but they will take much longer to charge up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Macet Capsule | x50 |
Jump Drive Module | x1 |
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Crystal Composite | x100 |